Heres how it works. The Conveyor Belt Mk.I can carry 6 items per second or 360 items per minute. Mine copper, coal, stone, and iron until first techs are complete. Your email address will not be published. For the shells in between, these are automatically taken from the Dyson Swarm sails. As this data was obtained in experimental mode, not every mechanics and trick is known to me, and I am but a human. Again, use two sorters per Lab for the outer belt, to make up for the speed lost due to the longer travel distance. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. RELATED: Simulation Games That Have Great World Building. While a single planet and a single sphere can supply multiple production planets, in the event of critical power failure when this receiver is THE ONLY means of getting energy - no energy will be retrieved from the Dyson Sphere. Gonna take a moment to appreciate were now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. Why 9? Main weakness is it's transfer density. Im pretty much a rank novice at this never played factorio or other similar game, and just hit purple matrices but I have to tell you that this guide is an absolute revelation. The information shown here should help you begin your adventure smoothly. Now go to the other side of the Labs and construct another row of 3 Labs running parallel to the first Labs. As with Factorio, its a very good idea to keep the inputs for these completely separate from other production lines. This can help you plan out the layout of your factory to be more compact, more efficient, and easier to build. The main point is to give you an idea of some starting goals, and an approximate timeline for accomplishing each one. The vertical axis generally does not suffer from grid crush- sorters will always be able to reach 3 tiles away running north-south. 1/s Purple = 10 labs, with 2/s Processors and 1/s Particle Broadband feeding them. Shells can't be closer than 1000 units away. Create your ReedPop ID & unlock community features and much, much more! For example 600 rocket per minute. That's the advantage of having them; since they lack timed life, they permanently allow players to harness power with zero upkeep. Again, thank you SO much for taking your time to do this. If your energy satisfaction drops below 100% then Miners and Smelters will slow down. Full credit goes to Zanthra for this layout. The most complete calculator around is the FactorioLab Calculator for Dyson Sphere Program. This item has been removed from the community because it violates Steam Community & Content Guidelines. Smelters occupy a 33 grid . Then, copy and paste the design from shell one. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Its beautiful really, cant wait to try and figure them all out in-game ! But this is a good start. Tech to purple, setup particle broadband automation, make 2/s purple. You can also place power poles in this space. Can be repeated over and over to scale up, Will likely add alternative layouts that use rare resources (i.e. The shell will be shown in [most likely] mostly red outline, as shown above. Magnets take 1.5s instead of 1s to smelt, so you'll need 9 Smelters instead of 6 to make a full belt, and about 11 Turbines to keep it all powered. Settings. Connect each one with a frame. Thanks for the guide by the way. You can now periodically return to the Miner and pick up a stack of iron ore ready to turn into useful stuff in your Fabricator. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. DSP Grid Shenanigans. Here are layouts for the stages of the mall I use, showing roughly how much empty space to leave for e.g. The coils you craft will automatically be used to research the starting technology. Fly to Silicon planet, setup coal burners, setup 6/s High Purity Silicon, build lots of storage(if one planet has two its OK to just do both on one for now). Smelters occupy a 33 grid, and you can place belts around them in a 55 square. This is where your copper belt will go, because both Magnetic Coils and Circuits need copper. Dyson Sphere Program - Production Chain Layouts January 25, 2021 10 Compact production chain layouts for most common products that need to be made indefinitely. The mall design is still highly viable, just needed to do a few minor adjustments to allow it to be pretty much spray coater friendly almost everywhere. DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Tileable with 1 extra column for the Titanium Glass belt bridge per 1/s Plane Filter. Orbit inclination and longitude of (AN) are aesthetic choices in this design. As new players learn the ropes of the game, they'll find that there are different kinds of stars. Tech to deuterium fract and fusion plant. DSP Wiki: The Dyson Sphere Program Wiki. Take steps towards producing red cubes with some basic oil refining. This leads to effective reduction in efficiency over direct energy mode, assuming both systems work constantly in the same environmental conditions. Here, it'll be the ground level belt. Build starter mall, set up blue research, set up coal gen. Tech to red, setup mall for oil extractor/refinery/chem plant. Most players will have beaten Dyson Sphere Program by this point, a perfect Dyson Sphere is how experts of the game show off. Eric Van Allen, FEBRUARY 2, 2021 Welcome to the universe of Dyson Sphere Program. 188K views 1 year ago Dyson Sphere Program - Tutorials DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program!. No research required to unlock this mode. Discord/Steam user Falk has created a guide on Steam with several great layouts: So you always want to pull resources OFF from the ground level. Catch up on all available sail lifetime/receiver efficiency to boost power. RELATED: Sci-Fi Games That Explore The Wonder Of Space. First thing to do is queue up a whopping 18 Matrix Labs in your Fabricator. Cannot be used as a self-starter design. You've probably crash-landed on your first planet, salvaged your landing craft, and already started slowly buzzing down trees, plants, and rocks in order to craft your very first base. Research drive 2, finish yellow+red layout, tech universe exploration to see what minerals the other planets have. As Crude Oil is an infinite resource but a finite rate (which is clearly shown on the map display*) one of the most useful mid-game tasks is to tap every single node and siphon the oil to a single location, whether a massive processing plant or a main bus or a belt running completely around the world. Done. To use, select "Make a copy" from the file menu after opening. Just space things out a little more if affected by grid crush, (Assembler mk3 honestly is a much later addition but shown earlier here just so the belting makes a little more sense), Planetary Logistics Station->Interstellar Logistics Station->Orbital Collector (probably dont need storage box for this, the stack in the assembler is enough), Satellite Substation (I personally feel this is too expensive to spam all over the map until very stable Dyson rocket + White cube production). The final frontier of Dyson Sphere Program is to design to titular Dyson Sphere; an important task that must be done right the very first time. Select saved state. These are spaced out well enough so that players can create triangle patterns by placing a node at every other intersection. Pick one with lots of iron ore. 6 nodes means it'll mine at a rate of 3 per second, so two of them will fill up a Conveyor Belt (because a belt transports 6 items per second). Once the first tech is unlocked, you'll be gifted a Mining Machine. By the time it swings around to needing Hydrogen again late-game you can have a couple dozen Gas Giant orbiters for a virtually infinite supply as fast as you can use it up. 4/s is plenty to get a swarm going. The tricky part is the balance between nodes and cells, because once a cell is filled, you lose those nodes sucking in your sails. Now place belts on the outside as well, as seen above. Visit our corporate site (opens in new tab). Stick with this template and you'll be off to a roaring start! Wiki; Source; Discord; Support; Settings. These layouts therefore are best placed closer to the equator. Your email address will not be published. When starting Red Research, the game needs more Hydrogen than Refined Oil which makes the loop appealing, but this lasts about a few hours at most and then the game swings over to needing far more Refined Oil than Hydrogen for Yellow Research, Sulfur etc. This guide will stick to focusing purely on the practical design and maximum output, but readers should know this is the last chance to make any creative choices. [It means that it has lower total loss of energy between when the energy is in sphere, and when it is output into the grid]. Dyson Sphere Program is in Early Access for PC. Pushes out slightly more cell points and slightly fewer structure points. As for next steps, here's what I'd recommend: If you want some good clear instructions on how to do that last step, then the best place would be to head to our Dyson Sphere Program Hydrogen and Oil guide. Also did a fix to his rocket design. You can play without ever touching a calculator and still have a great time. Remember to build another 8 or so Turbines to keep power levels happy. But otherwise, it's exactly the same process, just with 3 extra Smelters tacked onto the end. Connect two rhombi in a line, and connect them with an "N" method as shown in the general design. you are a genius ! This is the most helpful guide I've found for DSP anywhere. Hi. If you believe your item has been removed by mistake, please contact, This item is incompatible with Dyson Sphere Program. If you believe your item has been removed by mistake, please contact, This item is incompatible with Dyson Sphere Program. Many resources have long and involved production lines, and you dont want to have to make a new line for, say, Electromagnetic Turbines, every time you need them. I find that you want to spray coat things in the mall but not all production lines should use the spray coater unless it is useful for ratio. The other belt is where your Iron Ingots will go. The Gollum collector's edition really is called the 'Precious Edition'. I've compiled a number of layouts posted to the DSP Reddit. It should be noted that every single cell point has to be filled by 1 solar sail. This guide has very detailed layouts for most production chains, including a very thought-out mall that transitions well from early to late game. Parts/products do exist in storage boxes but are generally all over the map closer to where they might be needed, which admittedly is probably a bad idea vs having it onhand to quickly grab stuff for handcraft newer buildings. The spaghetti in the center can probably be cleaned up a lot but it works so I dont feel the need to touch it for this run. This calculator uses the same interface, but for calculating DSPs many item recipes instead. That is to say, 1GW of available Dyson power could become ~500-800MW of energy (based on efficiency tech) directly via Ray Receivers, or the same amount out of a smaller number of Ray Receivers via photon generation. When you purchase through links on our site, we may earn an affiliate commission. Follow this Dyson Sphere Program guide if you're struggling to get started! Sails eat a planets stone supply very very fast. Replied regarding queries in comments, thought Id placeholder in the guide itself so it doesnt get lost when comments scroll. Primary Belts. I hate that this layout uses it in the most inelegant fashion but if it works, it works. I made it so most sorters straddle vertically, so orienting the top of the image to North or South works best to guarantee sorters can reach the things they need to reach, Therefore, since most sorters are aligned this way, its generally not necessary to build as compact on the east-west dimension. As tempting it may be to e.g. Subscribe to the Rock Paper Shotgun Daily newsletter, Dyson Sphere Program guide: your first hour, Dyson Sphere Program research and Matrix Labs guide, Dyson Sphere Program Hydrogen and Oil guide. To use a calculator, select the items you want to produce, alongside the quantity in which you want to produce it, (you can usually specify between different rates, such as per-second or per-minute). This item will only be visible to you, admins, and anyone marked as a creator. RELATED: Sci-Fi Game Franchises That Have Never Dipped Below 75 On Metacritic. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. Have 1 Mining Machine each on Copper and Stone, and 2 each on Iron and Coal. This page was last edited on 28 March 2023, at 04:08. Since there's only one thing Crude Oil can be processed into, that gives an understanding on the upper cap for Refined Oil the planet yields, which also then translates into how much Sulfur, Organic Crystals and Particle Broadband can be made (and eventually Graphite, if/when Coal has completely run out) combined*, which then helps plan what can be produced at the same time from all the major branches off Organic Crystals (Titanium Crystals) and Sulfur (Titanium Alloy, Graphene). This in turn translates to larger DS having higher power production, despite idealized DS in reality capturing 100% of star irradiance. This is after Logistics is automated so this can be plopped down anywhere. Fill in each of those triangles with a Dyson Shell (once again, the pattern is purely cosmetic). There are diminishing returns on this investment. I'll leave it here for all you more visual learners out there. This a complex city-building game, but thankfully these options don't need to be agonized over. This is the time it takes a single launcher to build this thing in an hour. Secret US military documents leaking on Discord seems weirdly normal, doesn't it? In recent years, the gaming community has. Once your Matrix Labs are completed, place a row of 3 somewhere nearby. So why did we build 4 each? 4/s is plenty to get a swarm going. This is the most helpful guide Ive found for DSP anywhere, really thank you. I am a little worried about the scale of things. It should be fairly self-evident that the purpose of the Dyson sphere and a Dyson swarm is quite simple: Generation of Energy. Follow the thick line for another 8 tiles [ALL lines in the design are 8 tiles long leading to extremely regular shape] and place another node there. If you click on a link and make a purchase we may receive a small commission. Go to any of the pentagonal focus points, and count distance of 8 from that centerpoint, following the thick grid line. Then you can divide it by number of hours you're willing to wait for construction and see how many launchers you need to do it. If given the choice between multiple 0 type stars, look for 'Luminosity' on the right side of the screen on the star map and select the one with the highest value. Below is a quick reference sheet that displays all of the component recipes according to their "per minute" production values. Energy Retrieval from Dyson System - Basics. But you'll need resources. Because I like the ratios involved. Then, place a node on every other point. Parts/products do exist in storage boxes but are generally all over the map closer to where they might be needed, which admittedly is probably a bad idea vs having it onhand to quickly grab stuff for handcraft newer buildings. 1/s Frame Material is essentially equivalent to 1/6s Rocket, for quick calculations. Pretty much antithesis of requiring a main bus, but still can be integrated into one. This is a relatively bad location (blocked by ore and some other stuff lol) but I built here off my frame material layout experiment location to illustrate. Automate production of Magnetic Coils and Circuits. Other than (first) label, not completely necessary until home planet starts running out. This item has been removed from the community because it violates Steam Community & Content Guidelines. Dyson Sphere Program Production Chain Layouts, Compact production chain layouts for most common products that need to be made indefinitely, I made these for my own use but thought I might as well throw them up with a little formatting. FireIce cuts out a lot from Solar Sail and Purple Research). Rock Paper Shotgun is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. Leave a gap, just to make it easier for you to reach in and directly connect the Labs with sorters. Learn how a Dyson Sphere Program calculator works, and which is best. 1:1 correlation to match research requirements. You can find other example of various malls on this reddit too. A calculator can help you work out how many resources you can feed from one assembly line into others. At level 26, players will break 99% efficiency. Dyson Sphere Program, like almost every factory management game out there, is a bit daunting to dive into for the first time. While it's deconstructing, hit "T" to open up your tech tree, then queue up the following techs in this order: These are the big five starting techs to unlock, and you can unlock them just by crafting a few items in your fabricator. , will likely add alternative layouts that use rare resources ( i.e over and over to scale,. Belts around them in a line, and connect them with an `` N '' method as shown.! 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We may earn an affiliate commission, FEBRUARY 2, finish yellow+red layout tech..., please contact, this item will only be visible to you, admins, and can! Having them ; since they lack timed life, they 'll find that there are different of. Called the 'Precious edition ' more visual learners out there, is a bit daunting to into! Every factory management game out there break 99 % efficiency options do n't need to filled! At 04:08 complex city-building game, they permanently allow players to harness power with zero.... A line, and anyone marked as a creator Simulation strategy game Dyson Sphere Program build the most efficient factory..., showing roughly how much empty space to leave for e.g outside as well as. Level 26, players will break 99 % efficiency, at 04:08 calculator for Dyson Sphere Program if 're... Am a little worried about the scale of things carry 6 items per.! Edited on 28 March 2023, at 04:08 Early to late game may receive a small.... 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