I would recommend this quest highly if you have the time and are aroung level 40. :), To restart the war kill the main guys in the little fort near shar vahl. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. SkrietatChet Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. Each camp has one static point at which a named mob can spawn; the north cave has two of these (one in each of the two end caverns). The west side of the zone is an open field with rockhoppers and rhinobeetles, roughly level 10-14. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. Now they have 2 of the camps in the zone and just need the south one. In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. It is easiest to kill them as they parade outside the cave. South of the lake on the west side, below the entrance to Paludal Caverns, is another area with a slightly higher density of hoppers and beetles good to hunt in if you need their drops. Each faction has a leader at the home camp. The Hollowshade War provides an opportunity for several named with desirable loot. described. Drops are best from the named mob of each group in their home camp, from which ever occupies the north caves, and from the final named mobs that spawns in the outpost. Hollowshade Moor. their own while fighting a war further north. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. That will trigger an invasion from the next camp counter-clockwise, which will be defeated if you dont help the invaders; while the invasion is underway (it lasts for 6 minutes), killing any of the other nameds has no effect. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. This patent covers not only the Grub's Mystery Green, but also Brads Atomic Grape and Barrys Crazy Cherry. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. so the war might fubar againI hope not. Did you kill the grimling defenders? Thanks in advance. Okay here is my beef. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to It's a long run. For the next . Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. Skrietat'Cha, Battle Scarred Wingblade, Black Feathered Circlet, Elder Wolf Jawbone, When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. Keep on doing this every 12 minutes until the owlbears attack. LDoN: Just the end rooms of each mission, some of these are really unique. The entrance to Shar Vahl is located at 1200, 3000. (IE Farming Shreeking stuff for armor) This destroyed any chance of me finishing the quest till the zone is repoped again. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). Here's my "guide" if you will, to doing the zone war. Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). Overseer, Grimling Priest, Grimling Recruit, Grimling Spiritist, Grimling You'll see a message saying that the Owlbears have taken over the shores in the south. They are non-aggro, and slightly easier to kill than the general run, whereas the defenders are harder, and they summon. this part is PURE speculation, feel free to input/feedback/theories or facts of your own. Most creatures will group up and have very large aggro radii, so if you are low level you will likely need a group to hunt here safely. A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). For their part, the grimlings have spread throughout the regions surrounding Shar Val. I learned earlier that they attack clockwise so I take out the owlbear leader and defenders, and the wolves take control. The defenders are always stronger and will win unless you kill them first. "Hollowshade Moor was created for NoS, but they had no time to actually fill it with content so it was scrapped for NoS Launch at least" This is awesome. but just be kind enough to check every now and then =c). There used to be a sticky in this forum or the quest forum about the War and how to manipulate it. I had previously done the quest in anticipation of this tradeskill route. Before I knew that, I would go around and kill whatever I could find. owlbear fleshrender/SkrietatCha Thanks for the bit on make sure that they spawn the first time. i was out soloing the war with 62 druidequiped decently and when i went to kill the defenders i nuked a grimling defender for 1K damage +\- a fewcome to find out that they summonis that a new thing or have they always been like this. During the Omens of War expansion pack a total of 6 different Muramite Runes were added into the game, 5 of them drop from group content while 1 drops only from raids. I did some of the earliest Shadowscream Steel work, and got several skillups (242 - 250) on it without ever farming the Hollowshade Moor war. I noticed this in my stay in HS. As others have stated though you can force the fighting by killing the named at one of the camps. At 62 the only use now is farming the substances, which is a good thing in and of itself. A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. Once one camp has been taken over, invasions are automatically triggered at random every 12 minutes; these are usually, but not always, unresisted. 23rd Anniversary: The Known Laws of Aviation, Beastlord Epic 2.0: Spiritcaller Totem of the Feral, Deliver Us from Evil - Mithaniel Marr's Favor, Rytan's Darts (Progressive Fletching Quest), https://loreofnorrath.wordpress.com/category/sahteb-mahlni/, LORE ITEM NO TRADE PLACEABLE QUEST ITEM, Advancement Experience Faction Loot Tradeskill. I target her from the road, then run around the back and cast on her she warps through the wall onto me, and can be safely killed without interference from the other owlbears. grimling tribal leader/Grurn No Eyes, North Cave, Main position: It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. check out the. Wanderer (North Central, between the two rivers): Wanderer (North Moor, outside owlbear caves): owlbear fleshrender/?? Although if you kill the main mobs in the zone (named & higher lvl mobs) this may start the war faster because the other mobs in the zone sense a "weakness" in their enemines. Once one camp has been taken over, invasions are automatically triggered at random every 12 minutes; these are usually, but not always, unresisted. No aggro. Grub's Mystery Green - Uncovering the Unique Variety of Tomato Patented in Russia Until 2051, The Green Mystery of the Grub is a unique variety of tomato that has been patented in Russia until 2051 by Vasily Ivanovich Blockin-Mechtalin. || Strategy It is possible to hunt solo or in groups here equally well. -_- Man, what a kick. GL to you all. Check here for details of the drops the list of mobs is rather incomplete. I have spent months in this zone I think I have an idea on how it works. To get the grimling Prince Garzemort, start by killing the sonic wolf cave packleader; for Gnarlik, start with the owlbear denmaster. 1. Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. These drop pelts, and various items for the Vah Shir quests. Luclin, Norrath's second moon, was added in "The Shadows of Luclin" expansion in December 2001. If you kill the normal entry guards (bodyguards/guardians) first, you should be able to kill defenders from one end. 6 Once the owlbear attack has started and you've defeated the Sonic Defenders, run to number 2 on the map. what is this thing for? I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. grimling guard/Gleeknot Gnitrat, Outpost: WRONG! So there was one glitch, so what? Ferrott, the Dream - added NPCs and locations for the mercenary upgrade quest. I love this zone! There aren't many of them so you'll have pretty slim pickings. After I recently made the Cleansed BP combine trivial and used my storage of Indium and Sunshard pebbles I found myself at 233 smithing, so I decided to check out the 5.0 tradeskilling guide and decide to work the war. killed chieftain 2-3 times then ran to kill named sonicwolf and defenders no defenders! Hollowshade Moor Allakhazam Zone Information. Looted one as a young 16 beastlord. I had quite a bit of thouble there with my level 20 alt, but if you are the right level-- around level 30-- it is an awesome place for loot and XP! Click here for the full list. The more times you kill the mains the likeliness that group will be attacked. The zone resets when you kill the named guy in the fort as explained in the Hollowshade War quest. The sonic wolves had the islands to the south. At the back of his hut are two spiritists, who will chain heal. Within a few seconds, the Owlbears will launch an attack on the Grimlings announced by a message to the zone. This spot/zone will also be rather antisocial compared to other locations for this level range. Apparently this annoyed someone who wanted to contol the war. Myself (necromancer) went with there with a Magi, warrior, and a sk. When I was doing war triggers, I made sure I wiped out the defenders of any race I wanted to get rid of. 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. Once the three at the front are down, take out the spiritists. I was in the zone last night. Powered by WordPress and pixeled. Drop a comment on a post or contact us so we can take care of it! Getting Started i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. If you want to do the war, check the zone and /shout to everyone there "Is anyone farming?". If you have two groups, use one to kill the trigger mobs and kill defenders, and the other to intercept invaders. I dont care what people say, it cannot be "started." If this is your first visit, be sure to Prince Garzemort, Wanderer (North Central, between the two rivers): I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min). Map last updated: 02/22/02. sonic wolf/Fireclaw Wolfkin All I want to do is farm substances for shadowscream armor and now I just want to give up and just make mistletoe cutting sickles. See you around! Shrieking and Wailing Substances, the Fast Way: The Hollowshade Moor War. the ones that will aggro even when green cons). There are alternatives to Hollowshade Moor for substance farming, although they aren't pretty. Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. Curfang Luclin: Hollowshade Moor - because it's pretty, and for the NPC cycle/war thing. It's a zone that I have cursed many a time in the past, but that's changed now that the war script is fixed. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. Depths of Darkhollow Prophecy of Ro The Serpent's Spine The Buried Sea Secrets of Faydwer Seeds of Destruction Underfoot House of Thule Veil of Alaris Rain of Fear Call of the Forsaken The Darkened Sea The Broken Mirror Empires of Kunark Ring of Scale The Burning Lands Gnome Memorial Mountain Torment of Velious Claws of Veeshan Terror of Luclin Zone broken for low-level questers after revamp. Thief, Moor Tortoise, Owlbear Cub, Owlbear Grappler, Owlbear Razorbeak, Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. Dirtchomp. Odd last night I went and killed the east cave for about 30 mins then migrated over to the north cave for for about an hour or so. The war seems to be working now. While the war itself has been fixed, most other quests associated with this zone are now effectively broken. The entire region is under constant battle between the owlbears from the northwest, . Spawns seem to be faster now for named and their PH's (about 5:50 each) and the attacks are on the normal schedule. The defending faction will spawn 3-5 defenders. Can someone please tell me how you reset the war? The same approach, with a different starting point, can result in each of the three groups winning. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. This effectively breaks ALL low-level Vah Shir quests leading to the Sonic Wolf Bane weapons and the cloak upgrades. Was alot of fun, though did **** off the Perfect Pelt Farmers quite a bit and i got some nasty tells about doing the "Stupid" war i'd been waiting since lvl 34 to have fixed. are unaffected by camouflage or invisibility, and can pick out even hidden This cap has a 3% modify to meditation, which may not seem like much, but DOES stack with clarity, KEI and spiritual purity. The entrance to Shar Vahl is located at 1200, 3000. To my knowledge those items only drop when the War is on! When an attack commences, the attackers will send 3-5 non-kos units across the map. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. Just south of the vendors that are near the Shar Vahl zone line is where you'll find all the enemies 10 - 15 in the zone. 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