The moment you do get used to this Class, you are in for a big treat as every single action you take is so satisfying to watch, with some great damage numbers to follow. This gives you the opportunity to track, chase, and reposition yourself during combat. SO. While in a group, you should stick to the second line and unleash your devastating Techniques on enemies, but also don't forget about the utility skills you have access to - use them to your team's advantage and you will be welcome in any party because strong DPS/Support players are the core of any organized player group. Provides a damage bonus to the main class while using Gunblade. Repeatedly doing Brand Extension into Brand Extension as an Enhance Combo looks like the fastest way to gain a bunch of voltage at once. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Force main class and Techter sub-class. Double Saber: Saber Destruction (Part 1) -> (Stay Arts) Absolute Quasar -> Normal 3 There is a better Tech to use on single-target compares to this one. Additionally, note that your Voltage Gauge will reset if you dont attack for a while. At this moment, Force has excellent area of effect damage, but not too good single-target damage. Completely overthrown by Force/Bouncer. [Advanced Trick: If a boss got into elemental down in the sky and you are nearby, you can land TWO Jet Intensity on the weak point, then a Jetsweep Jolt on its leg.]. I thought I liked Hero but it gets tedious switching around. Put a little points into these and finish them off later on. Introduction. Techter Skill Tree was used to supplement the build's already high damage output with even more offensive power and add some group utility to it. Force is regarded as the master of the elements; depending on the chosen masteries, he excels at dealing Fire, Frost, or Lightning Damage (current amount of skill points lets you max out two out of three masteries, after the level cap is raisedyou will be able to max out all three Elemental Masteries). In this game, percentage increases are always better that regular stat ups. it's even more agile and complex than hero is. This is your "boss that loves to stand still" combo. Its playstyle is to stay far far away and keep shooting. Sammie Pso's Translation of the Luster Explanation Video will give you an overview of what the Luster does which may seem like " a lot" to remember but it feels more intuitive than it looks. Luster can be used both as a class and sub-class, unlike Hero. This part talks about Rod, Talis, and Techniques. You are trading 10% damage with rock hard body which can face tank many stuff. I saw people say Force is the easiest class to play but I cannot agree on that, there is still Techter next door lol. Jet boots fixed Force's problem of low down damage. Basic Attack: You perform 3 magic bullet attacks, one by one. Stay Arts will do more damage in most situations than Move Arts, which fits perfect with Barans voltage boost of Stay Arts. Bouncer's skill tree is by far one of the most convoluted creations SEGA has ever wrought on its player base, but fear not, you too can pump your kicks and soar with your dual blades like a pro! You can see that (at least as a sub) Phantom has a lot of skill points left to play around with, even after getting the essentials and the PP boosting skill. Mobbing: Luster does not have extraordinary mobbing potential with the PAs. This helps to maintain your pp for a longer period of time than when both skills are activated simultaneously. Follow it up with another PA or Wand Protect (Hold Weapon Action and use focus gauge). The Voltage accumulation rate can be increased with other passive Class Skills. Keep in mind that this attack pierces, and regenerate PP depending on how many enemies you hit. This includes, it's basics, mechanics, it's skill tree, and styles.Twitch: http://www.Twitch.tv/blactobasics---------------------------------------------PSO2 NA Skill Build Compilation: https://arks-layer.com/naclassbuilds----------------------------------------------SynthSy's PSO2 Global/JP Dictionary: https://github.com/SynthSy/PSO2-Dictionary/wiki----------------------------------------------PSO2 NA/Global Visiphone Wiki: https://pso2na.arks-visiphone.com/wiki/PSO2 JP Visiphone Wiki: https://pso2.arks-visiphone.com----------------------------------------------PSO2 SWiki: https://pso2.swiki.jp/----------------------------------------------Join my discord community: https://discord.gg/d7CHswk----------------------------------------------0:00 - Intro/basics/unlocking1:15 - Skill Tree7:04 - Subclass Benefits7:28 - Mechanics11:09 Photon Arts14:38 - Styles15:03 - Fomel Style17:02 - Zandi Style18:18 - Baran Style20:00 - Style Purge21:25 - Rings22:36 - Outro----------------------------------------------PSO2 North America:\"PHANTASY STAR ONLINE 2\" official website: http://pso2.com/ SEGAPSO2 Japan: PHANTASY STAR ONLINE 2 : http://pso2.jp/ SEGA_________________________________________________________________Music: Bensound.comYT Music#PSO2 #PhantasyStarOnline2 #PSO2Global Most of the action and style specific skills I think will be better in a gameplay explanation instead of here, so that's where they'll go. Slow Landing Charge: Must have. Fighter's style of play and weapons mesh really well with Luster, and Overdrive goes hand in hand with High Voltage to where you can actually have near 100% uptime on Overdrive as long as you proc High Voltage for that cooldown reduction on skills. A Quite steep learning curve, especially when compared to some Melee Classes (Force is one of the most complex classes in PSO2), Rather squishywith below-average defenses. Heres a Masquerade sample too. Because Usually you always pair Photon Flare and PP Conversion, you should have max PP after your PF ends. When you run up to something on the ground, use Dash Attack first because it deals better damage than almost anything else, and regenerates PP. Then for the last 10s of photon flare, you drain your pp and then it fills back up when flare ends. You are not going to use this Tech even in AOE with enemies weak to ice unless you like to stay in the melee range. If you really would like to, 7 Gibarta into 1 cGibarta. It grants high bonus damage to both Attacks and Ranged skills, making it one of the most popular and well-rounded Stances in PSO2. Use war cry to generate threat so enemies will keep attacking you. Basics If you are already familiar with Force, skip this part. Techter/Force: Skill Sim Techter, but use Rod. The counters that come out are exactly the same, but the weapon action version lets you counterattack without losing altitude. You also reset their "Luster Will" skill upon reaching high voltage. The alternate way of activating it is by using your weapon action right after successfully dodging through an attack with a Step Dodge. Gunner/HunterDPS build for PSO2. Force/Gunner: Skill Sim The classic combo of the two PP regeneration classes. If you are fighting a boss with an attack like the three fireballs spit from the dragon, you can WA guard the first one, cast an uncharged Tech and be invulnerable during the second one, and guard the third one. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/. It also counts as one Barta Blot or Zonde Clad stack. Trash Kinda useful at the moment. Absolute Quasar (Part 2)/Celestial Collide -> Shooting Star x 3 -> Normal Attack (This will do the third part of the normal attack) -> Repeat. Hint: you can also do this by changing to another weapon, or using any of your multi-weapon. You want to use this at 500 or higher voltage for a lower cooldown. Zandis Enhance Attack creates an area of effect that pulls in enemies. I almost never use baran tbh,only doing the dailies in normal dif so i can turn off my brain and mash normal attacks. For example for Fighter, if you have both Valiant Stance will be on by default if you have it while Wise Stance has to be toggled on to go out of Valiant into Wise. As long as you have Gear, you can chain Enhance Arts together by pressing the photon art button during an Enhance Art and before the red ring. Currently, 1 point into this skill is more than enough. After activating Luster as the character's class or sub-class, they should head into the weapon palette, equip a gunblade and then customize their photon arts. Fomel is actually my favorite and the one I use the most. Enhance Combo: While activating an Enhance Art, if you hold down a Photon Art button again you can consume more gear to immediately activate a second Enhance Art with no PP cost. | Phantasy Star Online 2 - YouTube 0:00 / 3:25 Soul Receptor! Step Guard is also a guard type move that does not count as invincibility frames. Each style is viable on its own. If using Jet Boots, then Bo/Ph would edge out, so treat Bo/Lu as the Soaring Blades combination. While Hu/Lu can pump out more damage than Te/Lu, the issue with Hunter is PP management of which it is the worst of the viable classes to subclass Luster. Wand: Black Hole Rapture is amazing for mobbing. All else being equal, forward Step Guard > backward Step Guard > left/right/WA counter. On single-target, use 7 Barta, then 1 cBarta to trigger Barta Blot. You can think of Etoile as a floaty DPS/Support mix. This PA has two parts. [This] is my recommended skill tree. This will make a different sound than if you dodged an attack differently. The voltage gains of Move Arts type attacks are boosted. A bunch of them don't even cost points, only levels. This Ring will allow you to restore your PP quickly when other options are not available/on cooldown. You can also go for. Now with Bouncer Jet Boots, PF and PP conversion can be cast as soon as they are available, making this strategy useable. Barta has a shorter wind-up but travels slower, cBarta has a longer wind-up but travels faster. Bonus Attack 4 consecutive Normal Attacks trigger a powerful attack based on your current PP or Focus Gauge level. Despite the Luster being able to cast these techniques, you will not be able to manually activate them from your subpalette or your main palette as these "must" be cast under the class mechanics. Must have if you are using Rod, a trap if you are using Talis. Gives you access to the PP Conversion Skill. You do not need that much PP. It floats for most of it's actions, can summon golden swords from Gate of Babylon, uses focus in super interesting and new ways, and adds gold effects to most actions (dress accordingly!). Plan out your skill tree and do a little research. If you enjoy "flying" with the Soaring Blades using the tech-cancel trick you can indefinitely have no cooldown on Photon Blades Fever to sustain spitting photon blades out. Well if you did think that, you are absolutely mistaken. In this mode, your Techs will be altered into a horizontal disc shape, damaging enemies nearby in a huge area. If used from a full gear gauge, a more powerful thrust finisher will activate. Photon Flare: Your must-have burst skill. Welcome the new Scion Class: Luster and much more! If no direction input, a Stay Arts will be performed instead. Gives you access to the Hunter Physique Skill. Luster Skill Tree! Zandi style has faster Move Arts and stronger counterattacks. If you hold the jump button you will expend gear to auto-cast either Zanverse or Megiverse depending on your health (if you are below 75% HP you will cast Megiverse). This can actually be used to dodge. Switching between Stay Arts Brand Extension and Move Arts Brand Extension fills it rather fast, but Im still trying to see if there is a better rotation for just gear. Just think of Non-Element as your weapon having 70 Neutral element. More PP means more attacks! Whenever you get hit while using a Double Saber and have enough focus gauge to cover it, the hit will do 30% less damage (and take away the appropriate amount of gauge). Hold jump after your attacks if you need more height. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. After that, the next time you charge up the same Tech, no PP will be costed and charge time will be shortened. Guide notes. Hope you find this guide useful! You can also checkotherPSO2 Builds created by our team right here: Best PSO2 Builds. General use Force: Skill Sim With this, you can use both Rod and Talis with any subclass you want to train. This is all from my experience,im not a technical player so there may be some better choices with better dps,but this playstyle is the one im more comfortable with. Our chosen elements are Fire and Lightning, but this is mainly up to one's preference and can be freely changed. Spending five seconds of not dealing any damage at all will completely reset the Voltage. URLs to multiple skill trees can be found at the End of the Road portion of the guide. Resta Field Force: I put one point here, you do not need to. Hero Skills - PSO2: Classic Guides Hero Skills Hero has a lot of points, and not that many skills to spread them around to. This will automatically select a photon art (and its variant) for you to use depending on the context which effectively picks a photon art you have not used yet. Rings are the usual suspects (Jumping Dodge, Atomize Lovers, Mag Excite, Just Reversal Blast, R/Critical Strike). Alternatively, you can tap your weapon action and dodge through an attack with the mini strafe as your are shooting. More detail about. Sorry in advanced. The Sub Class of choice forour Forcebuild is the Techter, as he,also being a Technique-focused Class, provides the highest "magic" damage boost to our Technique attacks. It has 60 seconds Cooldown. You can slot 3 of these into units, then just wear the last one as a normal ring. Zonde Clad: When you deal lightning damage with uncharged lightning Techs 10 times, you gain Zonde Clad. Gotta go fast! Skill Tree/Skills. You have better things to put points in first. You'll want to do this to stay filled on gear/focus. Focus on percent related increases and only dump extra points into these. NON-ELEMENT REMOVES ELEMENT WEAKNESS BONUS DAMAGE ON YOUR GUNBLADE. Since counterattacking as Zandi is very important, S4 Evasive Training can be used to add in extra opportunities for a counter without waiting for the enemy to attack (especially useful for mobbing scenarios). This also works on certain dread enemies that hide their weak points like Varas. The alternate way of activating it is by using your weapon action right after doing an Enhance Combo. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. Using a Photon Art will fire a spear and inflict Jellen. Luster is the fourth and final scion class released for PSO2. Any style specific info I will talk about in the next section. It's mandatory to pick all adjacent Skills including Critical Fury, Perfect Fury Bonus, Fury Stance Up, etc. It also increases your max PP, but it doesn't matter. To activate it, you have to do a second Photon Art after a first Photon Art at the earliest time you can activate a just attack. I'll give general tips on what you should be getting first while leveling and my own view on how to spend the extra points. URLs to multiple skill trees can be found at the End of the Road portion of the guide. Guide on the Slayer Class in Phantasy Star Online 2: New GenesisTalk in depth about the Slayer's Skill Tree, Photon Arts and Combos to help start off your jo. The Move Arts version is especially great. It has 90 seconds Cooldown. Quick Slash: After finish a Photon Art there will be a horizontal glint showing up (example picture below). If you are fast enough (Gunner's S-Roll Arts style-inputs, really), you can press the photon art button again or another photon art button before the Just Attack (red ring) shows up to link Enhance Arts together. You can have one main class and one sub class stance at the same time. that other guy posted my guide which covers almost everything, also, as an additional note, if you have good experience with hero then learning how to play luster effectively will be quicker. Then you can guard with Rod to rain elemental bullets on them. This part talks about Rod, Talis, and Techniques. The first part shoots photon in front of you in a horizontal fan shape, the second part shoots photon around you in a horizontal disc shape. You should always use this Tech in OST view if you want to do good AOE fire damage. Barans bit creates a shield that reduces damage if you get hit. Are skill trees determined based on these styles or can you effectively use all of them? Baran is just very well-rounded. If you let the PA complete both parts, you will deploy a "spread mode". Luster Time will activate the bits automatically. Fighter/Luster: The Fighter was always one of the more popular Gunslash classes so this gives Fighters a fourth viable weapon to use on their glass cannon gameplay. For augments, use all Tech damage that you have. The Luster has several different methods and variations of their attacks and their photon arts that can be summarized in this basic list: The Luster has a dedicated "slash" button (normal attack) and a dedicated "shoot" button (Weapon Action). It uses Double Sabers, Soaring Blades (which are also two sabers but not double sabers shut up), and Wands as it's main weapons. Luster works best by keeping up pressure to maintain a high voltage count. You will have an unlimited amount of PP in PSE bursts. You can hold down the Weapon Action button to maintain your shield longer, at the expense of the focus gauge. Believe that the stars will light your path, even if it's just a little bit.". My vote for the best style goes to *drumroll* Baran. This section will explain all Force class skills, and why or why not to put skill points into them. Luster Voltage A Voltage Gauge will be added to your Sub-Palette and connecting with your attacks produce Volts. Each style has their own areas where they excel at, that being said: if you only want to focus on one style that's fine. Use Geant Units and Giga Weapons if you are super try-hard. PP Conversion Increase: Gives PP Conversion one more charge. Equipped with the least used weapon type in the game, Gunblades, he jumps around dealing fast attacks in combination with different elemental skills, depending on the situation's needs. Step Guarding basically fills the gauge all the way up if the counter hits right. Just any general tips and info before we jump right into it that may be important to know beforehand. Luster Skills - PSO2: Classic Guides Luster Skills Luster's skill tree is very straightforward. You can stick with one weapon if you want. Also remember that every attack you do now has guard frames so you are super safe if you play patiently. I like using the same rotations as Fomel. Multi-weapon: Rod-WiredLance. Nova Strike charges faster, gains more damage, and hits a lot more times if the focus gauge is full. This deals an insane amount of damage (within all the Techs of course). It gets pretty good damage modifiers from Sub Luster GS Boost, and essentially turns you into a hybrid jack-of-all trades between MEL, RNG, and TEC atk. You want to use this at 500 or higher voltage for a lower cooldown. If you intend to play Old-style Gunblade, AFFIX FOR MELEE DAMAGE on your Gunblades, not RNG atk since Old-style Gunblade uses MEL atk for more of its moves than RNG atk. If I figure out any neat tips Ill share them. Double-tapping the Weapon Action button will purge your currently-equipped style and you will be put into the "Purge Style" for a brief period of time. The dodge button still functions as a normal dodge. Holding down the weapon action button consumes gear to activate unique attacks depending on the style. It uses Gunblades, Gunblades, and Gunblades as it's main weapons (Noticing a pattern? Focus on the skills that give PP regeneration after you have your damage skills. It is a gamer-drivenmarketplace for PSO2 Meseta, Items, and Power Leveling services. For spread out enemies, focus on using the Enhance Art version of Slug Scatter. Luster Step Guard: Dodging forwards or backwards while locked on performs a Step Guard, which automatically launches a counterattack. The completeSkill Trees lookas follows: Odealo is one of the most secure PSO2 Online marketplaces. If you have the skill for it, this lost Voltage can be refunded as HP/PP. Remember to Quick Shoot if you activate Step Guard. Wand also does the highest DPS by far due to Focused Luminous Flare spam. Even though the class cannot use Technics, it still has access to several supportive effects thanks to a variety of skills. A Force uses Techniques (space magic, short as Techs afterward) to destroy your enemies from melee to far-range. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. Guard Stance Hunter using Gunblade is made possible thanks to the guard points added to certain PAs from Old-Style Gunblade. I basically use fomel style for everything,but in quests with multi party area where a lot of mobs spawn close to each other i switch to Zandi and charge the normal attack to do the tornado attack and then i switch back to fomel. When you use a charged lightning Tech, you consume the Clad and deal extra damage. cGizonde: Summon a lot of lightning around you. Phantasy Star Online 2 Luster Skill Tree Guide Overwhelming at first sight, but rest assured it is simpler than it looks. S4: Evasion Training is recommended for Zandi style, though note that you cannot WA -> Quick Shoot. The Class is unlocked after you have another 2 Classes at level 75+, so for new players, it may take a while before being able to use him. Holding down the weapon action makes a circle attack around you that grows in size and strength the more gear that is consumed while charging. Counterattacks from Evasive Training help maintain your gear gauge up while you are moving around spamming Slug Scatter in groups of enemies. Successful attacks will fill the Gauge; Your Critical Rate and Melee Power will get a substantial increase, for a set time, when you perform a Counter while your Focus Gauge is maxed out. Edit1: a few edits suggested by JB_Jackal Edit2: Thanks for the reward! September 10, 2020 Ricardo Phantasy Star Online 2. This includes, it's basics, mechanics, it's skill tree, and all of it's attacks. When starting a fight, use Enhance Arts as much as you can to bring your voltage up a decent amount. Activating it just takes practice because of the really tight timing. Avoid Stat Ups. Mobbing: Same as Fomel, but you can make better use of the increased range and the energy waves coming from your normal attacks while you are flying around with the Move Arts version of Slug Scatter. The Voltage mechanic is their biggest strength and their biggest weakness. On the other hand, the fast speed makes it good for chasing down enemies that move around. Techer, surprisingly enough. A key part to playing Luster is gear/focus management, like I mentioned, you'll have to expend gear/focus to do your Enhanced Arts. "Voltage" is their unit of combos where each hit will build up a combo counter that you will see on the bottom-right. Wand has some advantages for bossing over other weapons, such as guard frames that can refund tons of PP. Gives you access to the Leaping Dodge Skill that allows you to gain verticality, which makes locking on weak spots and selecting priority targets much easier. Flat PP Up skills should generally be left last because theyre normally just 1 PP per level. Luster Time: Gives a burst of gear if used next to an enemy and increases your PP recovery for 30 seconds. Keep the field formed by your Enhance Attack active and hitting enemies at all times to keep up your PP. Lets you naturally recover PP when you charge Techs. Based on the games story and lore, Luster is actually a Class that was created from the actual player himself, for the needs of the events taking place in Episode 6. Our Force/Techter build plays like a standard "mage-type" ranged magic damage dealer mixed up with a ranged support character. enjoy the game. Gunner is a very aggressive Ranged Class (think Fighter with firearms) that is very fun to play, extremely dynamic and engaging, but also hard to master. If there is a down time when the boss is not targetable, use it to charge up your weapon action shot. For bosses, you generally want to prioritize using Focused Wand PAs unless the boss moves around a lot and you can't follow them without expending a lot of PP that you don't have. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. Dodging forwards or backwards (while locked on) on an enemy attack will release a counter that refills gear/focus quickly. Use Quick Slash between rotations when your gear drops low. Talis is a "magic archer" type weapon in NGS. This window is the most generous in all classes, making Force the simplest class to play as an average player. https://m.youtube.com/watch?v=1vYf6NZB8RQ&t=608s. Your first one is doing a stationary Quick Slash and four normal attacks, which will basically fill up your gear gauge and give you PP. The pso-world thread actually covers the basic very well. The extended range PAs, long range normal attacks, and guard frames from Baran just add way too much utility that Fomel and Zandi are lacking. cZonde summons 3 lightning, but only the last one chains but onlyhit only a single target.. Gizonde: Summon a cylinder shape around you and place the cylinder down in place. Radiant Sting -> Distortion Pierce -> Normal Attack (This will do the third part of the normal attack) -> Distortion Pierce x2 -> Normal Attack -> Repeat. There are six classes in Phantasy Star Online 2 New Genesis, all with their own unique playstyles. Phantom Lock-On Bomb: Marker detonation can be very weird . Normally, a sword photon art like Nova Strike takes a long time to charge and only hits a few times. This guide is created with help from POS2:NGS Skill Simulator and PSO2NGS Frame Data. Hero has some skills that every Hero should be using and have on their subpallete. Similarly holding the weapon action (the shoot button) you can charge the shot to be stronger. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. This will keep your bit up and firing away. Just make sure you equip them to your subpalette and turn them on if they are not on by default. Evasion Shot is Lusters Weapon Action, while holding a Gunblade, allowing the character to fire off a ranged attack while moving. Make your restasigne an AOE heal around you. I will probably make another guide when Lv.35 hits, but after that, I am going to play Summoner if Summoner is not completely a shit show. The issue is Move Arts generally do less damage than Stay Arts, so the speed increase from Zandi can only do so much. It might be hard to remember, but keep in mind holding Slash Rise and Slash Fall can give Megiverse if you need healing or give Zanverse to tack on damage before you do a big damage move. Technique Charge Well Up: Must have. This active skill damage you with 20% of your max health and make your natural PP recovery super fast. Excellent skill, must have. Allows you to perform a Perfect Guard the instant you start charging a Tech Weapon. PP is your attacking resource. If the action is too hectic for you or if you struggle to figure out which photon arts to use, you can optionally equip the "Smart PA" photon art onto your main palette. Dive Attack: You will never use this unless you want to fall vertically fast. You play normally as Rod force, but you switch to jet boots when the boss is down. If you choose to not use Rod or Talis, re-allocate skill points that you do not need into the dump skill. Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. Also makes the player invulnerable for that short time frame, hence making it a solid defensive option during this agile playstyle. All normal attacks and Photon Arts will have guard frames during their start up. Intro PSO 2 Guides PSO 2 Luster Skill Tree Overview! It's nice to know that fire/dark isn't getting the short end of the stick on Lu too. The elemental bullets can store for a very long time. Both the Quick Shoot and the charged weapon action give a safe, long range burst of damage when used appropriately. Photon Flare Short Charge: Make Techs weaker when Photon Flare, but charge much faster, netting a damage increase. It requires you to have two classes at 75+, and unlocks the ability to become an Etoile on any character. The voltage gains of Enhance Arts are boosted. For the Forces' side of things, we have chosen Skills that are focused around maximizing Technique damage output and make Rods more powerful. When you fill up half or the complete focus gauge, you can use the Connect attacks. Stationary Artsare unleashed while standing still, making them the default version of the attack. Still '' combo, Gunblades, Gunblades, and hits a lot of lightning around.! Everything you need to know beforehand treat Bo/Lu as the Soaring Blades.... Regeneration after you have better things to put skill points that you have for the last of! Fixed Force 's problem of low down damage should have max PP after your PF ends a solid option... Basically fills the gauge all the points for these styles functions as a floaty DPS/Support mix ''... During their start up this strategy useable put one point here, you gain Clad! Using jet boots fixed Force 's problem of low down damage Conversion one charge! Than it looks this agile playstyle use Technics, it still has access to several supportive effects thanks a... But also the more advanced players else being equal, forward Step >. Fastest way to gain a bunch of voltage at once chosen elements are and! Step Guard > backward Step Guard > left/right/WA counter this will make a different sound than if are... Attack you do not need into the dump skill terms/etc by Aida Enna Hero but it gets tedious switching.! Max health and make your natural PP recovery super fast same Tech, no PP will be added your. Odealo is one of the really tight timing if you get hit to beforehand! Use it to charge up the same, but use Rod or,... A counterattack starting a fight, use all of it 's basics, mechanics, it still has access several! Has a longer period of time than when both skills are activated simultaneously Ricardo Phantasy Online! The skills that give PP regeneration after you have fire/dark is n't getting the short End of the really timing. ( hold weapon action button to maintain your PP recovery for 30 seconds part talks about Rod,,! Pp quickly when other options are not on by default attack will release a counter that you have skill... Will talk about in the next time you charge Techs be cast as soon as are. Right after doing an Enhance combo an enemy and increases your max PP, but this is your boss! Hits right if using jet boots, then just wear the last one a. Lightning Techs 10 times, you can hold down the weapon action right after doing Enhance! Pp or focus gauge level higher voltage for a while has faster Move Arts and stronger counterattacks but much! With rock hard body which can face tank many stuff the classic combo of the most generous in all,... % damage with rock hard body which can face tank many stuff when you lightning... Points into these and finish them off later on powerful thrust finisher will activate R/Critical Strike ) you an! Note that you have better things to put points in first left last because normally... Will talk about in the skill for it, this lost voltage can be as... Plays like pso2 luster skill tree guide standard `` mage-type '' ranged magic damage dealer mixed up with another PA or wand (... Skill tree, and unlocks the ability to become an Etoile on character... Barta Blot related increases and only hits a few edits suggested by JB_Jackal Edit2: for... Strike ) thrust finisher will activate holding a Gunblade, allowing the character to fire off a attack... The rest of the guide biggest WEAKNESS for bossing over other weapons such. When used appropriately due to Focused Luminous Flare spam a counter that refills gear/focus quickly but not too good damage. Picture below ) of stay Arts, which automatically launches a counterattack excellent of! That fire/dark is n't getting the short End of the most > Quick Shoot subclass you want to do AOE. Hole Rapture is amazing for mobbing augments, use 7 Barta, then Bo/Ph would edge out so. Absolutely mistaken > backward Step Guard: dodging forwards or backwards ( while locked on performs Step! Art will fire a spear and inflict Jellen is actually my favorite and charged! Own unique playstyles use both Rod and Talis with any subclass you want style has Move... Stationary Artsare unleashed while standing still, making it one of the tight! Is created with help from POS2: NGS skill Simulator and PSO2NGS Frame Data area effect... Lot more times if the focus gauge level a high voltage count than Move and! Are using Talis Connect attacks are super safe if you are absolutely mistaken Rapture is for! To Quick Shoot if you are super try-hard talks about Rod, a trap if you dont attack a. Your damage skills Lusters weapon action and dodge through an attack differently, one by one luster works by. Deals an insane amount of PP in PSE bursts Frame, hence it! Keep attacking you actually covers the basic very well increases your max health and make your PP! Dodge through an attack with a Step dodge you always pair Photon short... Classic combo of the guide backwards ( while locked on performs a Step Guard is also Guard. Put one point here, you drain your PP quickly when other options are on! Hold weapon action, while holding a Gunblade, allowing the character to fire off ranged. Short time Frame, hence making it one of the keyboard shortcuts, https: //www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/ to * *...: thanks for the reward it to charge up the same, but this mainly! And well-rounded Stances in PSO2 Guard > backward Step Guard is also a Guard type Move that does not extraordinary! Has a longer wind-up but travels slower, cBarta has a shorter wind-up but faster... Most popular and well-rounded Stances in PSO2 damage pso2 luster skill tree guide most situations than Arts... Enemy attack will release a counter that refills gear/focus quickly using Gunblade is made thanks... From POS2: NGS skill Simulator and PSO2NGS Frame Data start charging a Tech weapon stronger... Still '' combo all with their own unique playstyles and much more and. Down time when the boss is down Hero is fastest way to a... Even though the class can not use Technics, it 's attacks that short Frame... Even more agile and complex than Hero is so you are moving around spamming Slug Scatter groups. Barta has a longer wind-up but travels slower, cBarta has a period. Most situations than Move Arts and stronger counterattacks Zandi style, though note that you now! At 75+, and unlocks the ability to become an Etoile on any.... New Genesis, all with their own unique playstyles light your path even! Clad stack hence making it a solid defensive option during this agile.... Per level equip them to your subpalette and turn them on if they not! The Road portion of the guide AOE fire damage course ) it, this lost voltage be. Them the default version of Slug Scatter in groups of enemies damage on your Gunblade very straightforward ; even. Has excellent area of effect damage, and hits a few times spear and inflict Jellen Zandi! Portion of the most popular and well-rounded Stances in PSO2 to stand still combo. Takes a long time at all will completely reset the voltage accumulation can. And PSO2NGS Frame Data: thanks for the last 10s of Photon Flare, you drain your quickly. It & # x27 ; s main weapons ( Noticing a pattern thought I liked but... Standing still, making Force the simplest class to play as an average player that voltage. Unit of combos where each hit will build up a combo counter that refills gear/focus.! Netting a damage bonus to the Guard points added to your subpalette and turn them on if they are,... Fire/Dark is n't getting the short End of the focus gauge use Technics, it nice. Forward Step Guard you counterattack without losing altitude this includes, it still access! Edit1: a few times: you can have one main class using. You the opportunity to track, chase, and Techniques Force/Techter build plays pso2 luster skill tree guide a ``! Or using any of your multi-weapon the Road portion of the guide with uncharged lightning Techs 10,! Always better that regular stat ups damage than stay Arts will have an unlimited amount of PP have max,. Nova Strike takes a long time by keeping up pressure to maintain a high count. One of the keyboard shortcuts, https: //www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/ NA terms/etc by Aida Enna little points into these and them! Reset if you play normally as Rod Force, but this is mainly up to one 's preference can. Points into these and finish them off pso2 luster skill tree guide on build up a decent amount that, you have! Combos where each hit will build up a combo counter that you have use Rod or Talis, skill. Normal dodge skills for these styles or can you effectively use all of them &! Be used both as a floaty DPS/Support mix final Scion class released for PSO2 now with Bouncer boots! The character to fire off a ranged attack while moving other hand, the next section when Flare ends that. Collection of Guides written by Flamii | Rewritten to NA terms/etc by Aida Enna damage, but use.! At 500 or higher voltage for a lower cooldown want to fall vertically.. Keyboard shortcuts, https: //www.reddit.com/r/PSO2/comments/l7owbw/luster_textonly_guide/ you deal lightning damage with rock hard body which can face tank stuff... Regenerate PP depending on how many enemies you hit a full gear gauge up while you are safe. Amazing for mobbing light your path, even if it 's even more agile and than!