. https://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal, D&D Adventures League Season 6 - Tales from the Yawning Portal. Navigate Index. Check. plague is to recover Keraptis' four powerful weapons and o Controls dungeon areas 22-27. use them in the mountain fane to return the now infant o Leader of the Resistance, a small group. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons. Return to White Plume Mountain 5E Conversion, DM's Guide to the Dragon of Icespire Keep. There will be hints about where to find Blackrazor and Wave (in other dungeons) in White Plume Mountain. My silver best selling adventureThe Mystery at Dreary's Well, A DM's Guide to the Joy of Extradimensional Spaces, /gs_flipbook/flip.php?xml=/demo_xml/383936.xml&w=500&h=353, https://watermark.dmsguild.com/pdf_previews/383936-sample.pdf, Customers Who Bought this Title also Purchased. Encounter 26 involves negotiating a magical ziggurat populated by various monsters (including sea lions, giant crayfish, giant scorpions, and manticores) before encounter 28, a battle against an ogre mage who possesses Blackrazor. The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. Presumably it goes without saying that this thread will contain Whiteplume spoilers, but in case that wasn't clear, spoilers lie ahead! It wasn't until August 2017 before So how long do you think the whole thing will take [you] to run, your tweaks notwithstanding? Reverse gravity water tubes with kayaking bad guys? Return to White Plume Mountain: 2106 : Forgotten Realms Adventures : 1031 : Forgotten Realms Campaign Set: . Check out my Gold best sellingDM's Guide to the Dragon of Icespire Keep! (LogOut/ It's intended for online play but it can be printed out and used on the tabletop. In ancient times, a sorcerer named Keraptis searched for eternal life. [1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. I found myself in a support role when someone would trigger a trap or fail a dex check, I was able to swoop in and save them which was nice. [10] Wizards of the Coast also released a sequel to the adventure in 1999, Return to White Plume Mountain, as part of the TSR 25th Anniversary series of publications. The floor is 50ft below you. Lots of puzzles and a few encounters to spice things up. Can speak, read and understand Dwarvish, Giant, Goblin, Screams war cries in Dwarvish while in battle, Personality: seeks to slaughter giants and goblinoids protect all dwarves especially the Dankil (Mightyhammer) clan from Oerth, Drawback: owner develops agoraphobia: disadvantage on attacks, saves and ability checks when outdoors and can see the daytime sky. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, [Let's Read] The Test of High Sorcery, a CYOA Dragonlance Adventure, [Let's Read] Keep of the Kobold Queen, a JRPG-inspired adventure, An Analysis of the Dungeons & Dragons: Honor Among Thieves Trailer, Ignore/Block Essentials, Paid Registrations by. I really enjoyed this module. That is a very broad level range and number of characters to plan for in a . White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. White Plume Mountain itself was reprinted in 2005 for the 3.5 Edition rules, making the version in Yawning Portal the third set of rules in which it has appeared. I went with a dex-based fighter, so I wasnt able to heft things out of the way or force sticky levers, and because we socialed our way out of most combat encounters, I think I only used my +9 attack once or twice. Starting with some RaW information. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. JavaScript is disabled. Player's Handbook (2nd Edition, Premium Edition), Dungeon Master Guide (2nd Edition, Revised), Dungeon Master's Guide (2nd Edition, Premium Edition), Dungeon Master Option: High-Level Campaigns, Campaign Option: Council of Wyrms Setting, Introduction to Advanced Dungeons & Dragons Game, Permanent Character Folder and Adventure Records, Odyssey: Savage Coast: Monstrous Compendium Appendix, Monstrous Compendium Outer Planes Appendix, Charlemagne's Paladins Campaign Sourcebook, Dungeon Crawl: The Lost Shrine of Bundushatur, Monstrous Arcana: Masters of Eternal Night, Against the Giants: The Liberation of Geoff, Forgotten Realms Campaign Setting (2nd Edition), The Ruins of Undermountain II: The Deep Levels, Player's Guide to the Forgotten Realms Campaign, Arcane Age: Cormanthyr: Empire of the Elves, Drizz't Do'Urden's Guide to the Underdark. Two decades ago, however, Keraptis reappeared in White Plume. The ceiling is 50 feet above the level of the platforms. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. He describes the room where a giant crab guards the trident Wave as "basically a bubble inside a tank of boiling water", noting the crab knows not to pierce the walls and asks, "Are you that smart?" Luckily, the party had just hit level 8 and it turned out that this level was ideal for White Plume Mountain from Tales from the Yawning Portal. The adventure's tests are "designed to stretch a party to its limits, not deal death at every opportunity". He is essentially a weaker Lich, but I also looked at Mummy Lord, Skull Lord, Archmage, and Vampires when working out stats. This will be a one shot and our usual DM will get to play this time! $3.34 . Return to Game Index Home. I could have given them much more depth, almost to the point of NPCs, if I had invested more time in preparing them. In this article I am going to use pieces of art from this epic walkthrough map. Level 8 as recommended, but I let them do some shopping for magic items ahead of time . a video of his Overall I think this is a good dungeon. Pages: 20; Preview; Full text; Download & View S2 - White Plume Mountain.pdf as PDF for free . If you are author or own the copyright of this book, please report to us by using this DMCA White Plume Mountain is a D&D adventure for four 7th-level player characters (PCs) that utilizes the new material in Weapons of Legacy. Keraptis, releasing all who have been imprinted in the fighting the False Kerapti and seeking. Tormenta Rpg - Mundo Dos Deuses September . Ald: human totem barbarian 5/champion fighter 4, Yonni Forgehammer: hill dwarf life cleric 2/battlemaster fighter 6, NW passage continues just like the one you're in: water on the floor, smooth cut stone/earth passage, N passage: steam gathers along the ceiling and it's noticeably warmer, The Spark of Magic can be found in the Crypt of Acererak, The Power of Death lies in the Den of the Master in the Dungeon of Graves, Nature's Wrath lives in the Warlock's Crypt, The Breath of Angels is held in the Lost Caverns of Tsojcanth, Piercing Darkness holds sway over the Inner Fane of Lloth in Menzoberranzan, Bonus to attack and damage equal to half your proficiency modifier (game balance deal here no +3 weapons to characters of less than 17th level), Thrown weapon range 20/60; returns on throwing, Shock Wave: once per day as an action, strike the ground; each creature of your choice within 60 of you DC 15 CON save or stunned for one minute (save at end of each turn to end), Always aware of secret or concealed doors within 30, Sentience: lawful neutral, INT 15, WIS 12, CHA 15; hearing and darkvision to 120, Communicates telepathically with the owner. In both of the revised modules, the classic weapons associated with them (Blackrazor, Whelm and Wave for White Plume Mountain, Frostrazor for Return to White Plume Mountain) have been converted into Legacy Weapons. Requires the original adventure to run. It is exceedingly well known that the life of a lady is far from easy. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. Virtual tabletop maps inspired by the classic TRS adventure White Plume Mountain. My favorite trap-dodging was Mold Earthing monkey bars across the roof while being caressed n carried by a flesh golem! The adventure is divided into 27 encounters across a 16-page module. White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Dragotha was formerly a powerful red dragon, the mightiest consort of Tiamat. "[13], In 2005, an online version of the adventure was released as a free download, updated to conform with v3.5 rules (Wizards of the Coast periodically alters the rules of Dungeons & Dragons and releases a new version). White Plume Mountain runs very well as three independent adventures, one for each of the three main wings. They see traps everywhere, even when there arent any. Feel free to ask any questions in the official For a better experience, please enable JavaScript in your browser before proceeding. Griffis found the background interesting, namely Keraptis having stolen the magical weapons from prominent dealers, and the player having been hired to get them back, with only a cryptic poem to help. He found the module well organized and its content more believable than most, and despite its shortness he stated, "This on the whole is a very good module. If you know how to code, checkout the Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Required fields are marked *. Another Judge, Clark Peterson, said that he liked the three magical weapons: Wave, Whelm, and Blackrazor. So what have I learned so far? The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. Some were tricked out of their treasures (they gave the vampire Ctenmiir a footrub so good that he didnt realize they stole Whelm from him), others were fought, and others were invited to join the cause. This resulted in having the entire team enjoy and work together saving them from a very, shall we say, tetanus-y fate. Kreeth also gave really great development throughout, whether it be inter party, inner-self, or against opposition; this enthusiastic incorporation made me, as a player, wait on bated breath for what they would do or how I could enhance them or bring more out of them. Only includes the adventure text; the map from the original module is required for play. AdventureLookup also has a REST API. White Plume Mountain, originally published in 1979 for the first edition of D&D, was the story of an evil wizard's dungeon housed within the underlying strata of one of the world's greatest natural wonders - a steam-belching volcanic mountaintop rumored to be haunted by demons, devils, and ghosts. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. White Plume Mountain, by Lawrence Schick, was originally published in 1979 as an adventure for the first edition of the D&D game.. 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