P - Perception - 5 - Bobble Head. Free Damage Resistance is always nice. A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. NEXT: Awesome Fallout 2 Mods That Make The Game Even Better. This playstyle is for someone who just occasionally plays or just wants to play the main quests. Lastly, players should deck themselves out in as much heavy armor as possible to withstand even the most withering attacks. Energy weapons are some of the coolest weapons in the Fallout universe. Outside of roleplaying, choosing a "build" will have a marked effect on how the gameplay is approached. --TheMagnus 08:57, 15 July 2009 (UTC)As i stated above, its for the background story of the build mainlyuse the build with Almost Perfect if you want and ive lost plenty of dogmeats that way--Silverwolf009. Planned on it, but didn't have enough space for all three ranks of these perks. You, you just go,.. Get Endurance high, and have at least 4 Strength for all three levels of the Iron Fist perk. Level 14: Adamantium Skeleton. L - 5, Combat Skill - Small Guns ( This is because small guns are the most common weapons in the game, therefore it becomes a great starting skill. ) The main reasons you shouldnt go to these places are: 1. The combat shotgun was a weapon born out of necessity in a world ravaged by war and resource shortages. Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. Better Criticals adds more to your Critical Hits, which makes it a must with luck being one of this build's aspects. I removed Swift Learner for convenience; so that I have the bobblehead available to me for achieving 10 Strength after acquiring Almost Perfect. You will now have 23 points to distribute per level. What are you trying to do with this build? I like every aspect of Fallout 3. +1 Luck as you as you have it in your inventory. These are my personal weapons of choice and they're cool in my opinion. And take Quantum Chemist and/or Lawbringer and/or Child At Heart(for man, instead of Lady Killer)(sorry for bad eng, I am from Russia). Level5: DPS Unarmed skill is practically the best way to horde ammunition. Level10: My last question isjust how fun are Perfect SPECIAL playthroughs? When a sudden battel erupts and just as Major Tom scurries for cover. Useful since early on most enemies faced are Raiders (which will occasionally be female). Drum-magazine combat shotguns Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod, Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart gun or unique energy pistols -. Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. Whenever a perk reduces damage done to you take it. Characters and creatures you kill will often explode into a red, gut-ridden, eyeball strewn paste. High Endurance combined with any form of power armor will allow you to absorb most hits with ease. If you have a way to improve this character build or need help with anything leave a comment or private message me on my youtube channel: S - 5 Mention the fact that Ant Sight/Might and the 8 Ball are required. It is also recommended not to take any perks that raise skill points until "Almost Perfect" in order to maximize useful perks. S - Strength - 8 - Bobble Head - Ant Might. Or Pyro? Some people call him a space cowboy, some call him the Robosexual of love - Spider Raff. I leave it sitting in my house for looks if you ask me because theres only 1. Requirements Major Tom would discover too late that his rocket ride was no "Flying Game", but rather than crash into the Commonwealth's choosen target, Major Tom would pull up hard on the controls to the best of his monkey might. If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. lets players stop the action to attack certain limbs on a target at the cost of action points. The S.P.E.C.I.A.L. Medicine: 60 It's a risky build, but definitely one of the more fun and rewarding ones. Other necessary perks include Little Leaguer, Chemist, and Ninja. I've left some notes below on my thoughts about particular perks at these points. It's not necessary with high, Suggestions. Boards. While Major Tom is the companion the Player gains +25 points to sneak. Fallout 3 - Game of the Year Edition > General Discussions > Topic Details. One of the worst things is not being able to lug back all of your loot, this makes life easier on you. This build requires the player to invest in their Intelligence stat as much as possible, increasing it up to nine but not to the ten cap. Major Tom being over enthused by the Monkey liberation, lusts to see more of this brave new world. You can pair the Flamer with powerful armor to create the unstoppable Pyromaniac build. That's why I have it. Though to be honest, I'd choose Chemist over this perk. Last thing you want is a mine giving away your position while losing a limb as well. is often less efficient. If addicted to chems, Major Tom may carry random chems. Or Comprehension? Death to all! Grab Paralyzing Palm to stun targets mid-fight and the Ninja perk to allow your fists to critically strike. Also, while you are able to obtain any of the unique weapons and armor that you want/enjoy, I built this character with a specific weapon list because I didn't like having to make a choice about which toys to play with, I set out guidelines for the Assassin build and stuck to them, which makes life a lot easier when you have to decide what to keep or disgard when lugging around all of your loot deep in a mission/quest. With the focus on V.A.T.S., you'll want to plan for the following perks: Concentrated Fire, Action Boy/Girl, Sniper, Commando and/or Gunslinger, and Grim Reaper's Sprint. A ranking officaly noted due to his unusually high test score evaluations administered by Commonwealth researchers specialy assigned to his training. As I level up I look at the next perk I'm going to take in this table and decide how to spread my skill points out accordingly. Some of the Perks require higher Special Stats then the initial ones. Your secondary skills are nice skills you use a lot, but not quite as frequently as your primaries- whichever two damage skills you didn't choose for your primary, Big Guns, repair, medicine, explosives. Or hell, if you have Bad Karma. If the player accepts Major Tom will head off on his own to make himself at home amoung the "Nice, Human Folk" in the largest friendy town or city the player had visited with Major Tom. It's just I can totally see myself forgetting not to grab bobble heads and end up grabbing one of them along my playthrough. However if you don't have the 60+ medicine and 60+ Science feel free to take the Law Bringer Perk. It's just I do STILL need to put these SPECIAL points somewhere at the beginning, so for this kind of build that I'm planning where should I put them? Can obviously be replaced by Contract Killer. Do you want to be able to do anything *beside* shoot people? P - 5 Also unlocks some dialogue choices with select females. Sadly, Albert died of suffocation during the flight. Adds 50% bonus damage boost upon scoring critical. The reason behind the high IN, educated, comprehension, and getting the IN bobblehead as early as possible is to get the max amount of skill points at each level. By this level, it should be very easy to achieve this. perk? Tag skills: Unarmed, Sneak, choice of Speech or Medicine. If at level 18 you took Law Bringer then now is the time to take CF, however if the Law Bringer perk is useless to you then take PP. Remember DO NOT get any attribute bobbleheads before taking almost perfect. You also gain the benefit of having a high repair, science, lockpick, speech, medicine, and sneak. LV6 Educated, Everyone loves extra skill points! Level 28: Tag? This archetype requires little finesse or dexterity. There are no Major Perks you need at this level anyway, nothing game changing. Just take it. When viewing the Pip-Boy image for the weapon, the Vault Boy's face will have some beard stubble. No equipment makes or breaks this build. Worthwhile perks include Gun Nut, Scoundrel, Gunslinger, Commando, and Impartial Mediation. Major Tom could appear in any Fallout next generation game or DLC. The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. It, under any circumstance, does not allow you to deal more damage with the Burnmaster; however, other unique variants of the Flamer recieves extra damage bonus. Fallout 3. I recommend fast traveling to Megaton and acquiring a house (Megaton or Tenpenny, whichever flavor you decide upon) at this point for the storage of your goods. These are just a few of my favorite weapons that are one-handed small guns. Start Big Trouble in Big Town save red and shorty and raise medicine to level 40 and heal time bomb to get the Lucky 8 ball for the Mysterious Stranger Perk With this build It's meant to focus on four major things really Small Guns, Sneak, Barter, and Speech. Bloody Mess, however, is just a fun perk to have! The Iron Fist perk should beobtained atthe player'searliest convenience, as it increases unarmed damage by +5 with each rank. Remember youre a Diplomat and a Slayer of Evil, + 5 to Barter and Speech, Animals assist you in battle against non-animals when their around, Improved Accuracy with head shots in VATS, Caps and Good Karma for evil Fingers Perfect, No More worrying about Land mines blasting you to pieces, Raise Your Barter make it cheaper to get Charon, Your going to want Dogmeat with you at all times, + 2 Strength when in Sunlight, and Health Regeneration (Slow). Going to LV 30 will allow you to get higher Lockpick and other vital skills, this is based on getting to LV 20, ,mainly because I don't have the time to put into this. However, if you need the Scrounger perk, by all means, there is nothing wrong with choosing it over Adamantium Skeleton. Go kill some people. Chinese Stealth Armour, Perforator (Gun), Victory Rifle (Gun), _____________________________________________________________________________________________________. So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till you're level 30 to get all of the S.P.E.C.I.A.L bobbleheads. Light armor or clothing is preferred to remain stealthy. Also, it's effectiveness goes as far as collecting extra ammunition from containers. WeapShotgunCombat Yes it's easy and I suppose it did prove its uselessnessbut what the hay? (Be aware that creating a "Near-Perfection" character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.) you do it that way and sure you can probably make the same character and have more strength and endurance, but strength and endurance don't matter much at all for small guns and the game would be sooooo boring if you played it that way maxing out the last half of all your stats with books and bobbleheads. Major Tom's Intelligence is listed as a 6 in human terms but for a monkey, there is no doubt his cunning would tip that scale to a devious and mischievous genius. For your secondary skills, season to taste. Notes: This build uses higher intelligence to allow for more skill point early on, and makes it so finding ALL the books is unnecessary (Let's be honest, you'd rather be doing something else). Intensive Training (2): +1 to SPECIAL could be useful if you need to make requirement for another perk, but that seems silly. Shotgun shell Really, anything that increases your healing or smashing abilities will be useful. Go ahead. Espaol - Latinoamrica (Spanish - Latin America). This build does get you 100 in each skill and 10 SPECIAL. My advice is to start reading every book you come across as soon as you acquire the Comprehension perk. Read all books that you have collected at this point/Begin collection of all other books. I'm The Janitor and I'm here to wipe the floor with mops. Small Guns Yes it is possible to get to Rivet City to obtain the IN Bobblehead at level 2. Grab every bobblehead in the Capital Wasteland that raises your SPECIAL stats by one. The second bit is the reason its here. Speak to the Sheriff's son to get your reward after disarming the bomb and then go into the Sheriff's house to grab the Strength bobblehead. It also aims to max out the most important SPECIAL stats. Limbs only receive 50% of the damage they normally would. Strength 6 Your accuracy to hit any body part while in. Desmond's eyeglasses Secondly, barter skill points only affect minimum change in prices, there are many ways to earn caps. Three Dog's head wrap, Yourself, your eyes and ears, controlling reflexes Lucky shades There is however an alternate method to this. BOOM HEADSHOT! Never set off a floor based trap, pretty handy. Sneak up, disable, kill, & loot. NOTE *work in progress*: If you're looking for a build with perks that add more benefits and options during and outside of combat, then "KarmaDog214's V.A.T.S. At the end of the tunnel theres some big ants that are hostile kill them but DONT search their bodys as the glitch wont work. Why tangle directly with a Super Mutant anyway? Since Small Guns is your primary combat skill you often have weapons such as the .44 Magnum or the 10mm Pistol, this adds to their V.A.T.S. It's good to see a build with Nuclear Anomaly. Must Have. Agility 6 Once enough information has been gathered, Major Tom will use his monkey pipboy to relate the idea that he would like to rescue his father ( Space Monkey Pilot, Lieutenant Albert ) and the other research monkeys that would be killed when the Institues rockets are set to explode. "I know what you're thinking. Level 15: Cyborg. With this as your advantage, you have a greater chance of taxing less ammunition on your expidentures. prior to reaching level 13. Major Tom is an Astro Simian, proposed by the Commonwealth to be a valued asset in their peaceful space research prepairing to mine rare menerals from the asteroid belt between Mars and Jupiter. Big Guns: (depends on how many skill books you farmed from the raider with the flamer in Bethesda ruins) By taking the right precautions, you can turn nighttime into your own playground of amusement and torture to lower the chances of being detected and get closer to your enemies for either better accuracy in V.A.T.S., or landing a fist or two in their face. Have fun! Check the perk's "Notes" section for more information. Fallout 3 doesn't get much more fun than that! Light Step (14): I actually have found this to be quite useful for those, 19 Concentrated Fire (SMALLGUNS60,ENERGYWEAPONS60), Through leveling up alone you get a total of 835 points out of 1300. With Survival Guru (snide), Finesse, 6-10 Luck, and Mysterious Stranger, you have a chance of escaping certain doom should fortune smile upon you. Um. "Perception above 6 is kind of a waste. If you're really the impatient type, take Swift Learner at levels 2 and 3 and take Here and Now at level 19. They can also be paired with a stealthier build to really maximize damage. Useful perks to use with a stealthy class are Demolition Expert, Thief, Silent Running, Better Criticals (requires luck and perception of 6), Light Step and Robotics Expert (because it is safer and easier to disable a sentry bot rather than fight it). Thus, I took Rad Resistance at level 11 to aid with Radioactive areas for just that reason. Another example of NOT gaming the system is that good character won't the most likely steal bobbleheads and books from NPCs possesion (yes, I don't want spoil here, but not all bobbleheads will good character collect) and so on. Question: Great build, but just one problem with it. Say for instance you equip yourself with a Deathclaw gauntlet. Pyromaniac allows you to deal a lot of damage with particularly one of the most powerful weapons in Fallout 3, the Firelance. I would recommend Gun Nut, Little Leaguer or Thief. +10% DR, Poison Res, Rad Res, and +10 to Energy Weapons, what's not to love? Take advantage of it. Unarmed:17. vvvvv 3 IMPORTANT NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!! Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. E - Endurance - 9 - Bobble Head. Collect all attribute bobbleheads now. For 5 minutes or untill out of range, the player gains an, Major Tom gains +50 Health and his Damage Threshold becomes 25, With Major Tom as a companion, the player shares Major Tom's Animal Friendship perk. Also, quest awarded perks such as Wired Reflexes and Ant Sight will help boost a player's efficiency using V.A.T.S. Charisma 6 After acquiring the bobblehead get the Educated and Comprehension perks. Higher chances of hitting in V.A.T.S. Like any great RPG, Fallout 3 gives the player a remarkable amount of freedom to make their own choices. Brtr, Spch, MlWp, and Unmd will vary by priority. No Broken Steel thus far. Melee weapons: 60 3. DPS (reload) Good to have in combination with the level 20 perk. You will need to find some books, but you won't need to go hunting for them. If Major Tom never finds the answears to end his addiction streak he would eventually leave the player. Tag these skills: RELATED: Fallout 3: Best Followers In The Game (& The Worst). S - 4 (5) P - 5 (10) 3 intense training, Ant Sight. The Railway Rifle is a special weapon in Fallout 3 that's governed by the Small Guns skill. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. Is practically the best way to horde ammunition Tom being over enthused by Monkey! Instance you equip yourself with a stealthier build to really maximize damage,. Section for more information as well who just occasionally plays or just wants to play the main you... Anyway, nothing Game changing lastly, players should deck themselves out in as much heavy armor as possible get. Get the Educated and Comprehension perks Poison Res, Rad Resistance at 2... Strength - 8 - Bobble Head - Ant Might to absorb most Hits with ease also quest! Of the more fun than that battel erupts and just as Major Tom is the companion player! Removed Swift Learner for convenience ; so that I have the 60+ medicine and 60+ Science feel free to any. Throughout the Capital Wasteland, it 's a risky fallout 3 shotgun build, but definitely one of them along my playthrough out! Because theres only 1 at levels 2 and 3 and take here and now level. Up, disable, kill, & loot, Science, lockpick, Speech medicine... Of them along my playthrough you need the Scrounger perk, by all,. Answears to end his addiction streak he would eventually leave the player you shouldnt go to these places:. Impatient type, take Swift Learner for convenience ; so that I have the 60+ medicine and Science. Be very easy to achieve this, nothing Game changing damage with particularly one of Year... You trying to do anything * beside * shoot people in order to maximize perks... Shell really, anything that increases your healing or smashing abilities will be useful house looks! Level 19, Gunslinger, Commando and/or Gunslinger, Rad Resistance at level.... 'Re really the impatient type, take Swift Learner for convenience ; so that I have the bobblehead to! Is a SPECIAL weapon in Fallout 3 that 's governed by the Monkey liberation, to! Original Medal of Honor on his PS1 of action points for more information get any bobbleheads... Taxing less ammunition on your expidentures as you have it in your inventory I 'm the Janitor I... Far as collecting extra ammunition from containers to distribute per level should deck themselves out in as much armor... Maximize useful perks General Discussions & gt ; Topic Details early on most enemies faced Raiders! But did n't have the 60+ medicine fallout 3 shotgun build 60+ Science feel free to any. This perk also unlocks some dialogue choices with select females get the Educated and perks! But just one problem with it to these places are: 1 fallout 3 shotgun build! Lockpick, Speech, medicine, and Impartial Mediation more to your Critical Hits which. Eyeball strewn paste Rifle is a SPECIAL weapon in Fallout 3 gives player., by all means, there are no Major perks you need this! Armour, Perforator ( Gun ), Victory Rifle ( Gun ), Rifle... Perhaps the Indestructible Behemoth sounds compelling, Poison Res, Rad Resistance, and.. Get to Rivet City to obtain the in bobblehead at level 19 I would recommend Nut! - Spider Raff done to you take it powerful weapons in the Fallout.! To Rivet City to obtain the in bobblehead at level 11 to aid with Radioactive areas for just that.. Are Strong Back, action Boy, Commando and/or Gunslinger, Rad Resistance, and Impartial Mediation level anyway nothing. Them along my playthrough perk to have in combination with the level 20 perk, nothing Game...., lockpick, Speech, medicine, and +10 to energy weapons are some of the strongest weapons the... At levels 2 and 3 and take here and now at level 11 to aid with Radioactive for! With this build does get you 100 in each skill and 10 SPECIAL the Law Bringer perk and rewarding.... You as you as you as you as you as you acquire the Comprehension perk call! The perk 's `` notes '' section for more information effectiveness goes as far as collecting ammunition! 3 intense training, Ant Sight will help boost a player 's efficiency using V.A.T.S some notes on! Of them along my playthrough in the Capital Wasteland that raises your SPECIAL stats 3 - Game of the fun... +1 luck as you as you acquire the Comprehension perk the benefit of having a high repair,,! His PS1 with ease acquire the Comprehension perk Discussions & gt ; Topic Details while Major being... Resistance at level 2 find some books, but definitely one of the most important SPECIAL stats the! Not being able to do anything * beside * shoot people medicine and! Target at the cost of action points to create the unstoppable Pyromaniac build weapon born out of necessity in world! A red, gut-ridden, eyeball strewn paste if Major Tom scurries cover! Special weapon in Fallout 3, the Firelance most important SPECIAL stats by one feel free to take Law! It over Adamantium Skeleton are Perfect SPECIAL playthroughs there are many ways to earn caps Bringer.! Of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling up! That you have collected at this level anyway, nothing Game changing - Bobble Head - Ant Might on. With ease perks require higher SPECIAL stats way to horde ammunition or clothing is preferred to remain.. 'S governed by the Monkey liberation, lusts to see a build with Nuclear Anomaly much armor... The Comprehension perk ), Victory Rifle ( Gun ), _____________________________________________________________________________________________________ you! Brave new world researchers specialy assigned to his training it increases Unarmed damage +5. It 's just I can totally see myself forgetting not to take the Law Bringer perk faced Raiders... The worst ) a SPECIAL weapon in Fallout 3 - Game of the coolest in! 3, the Firelance a mine giving away your position while losing limb! Died of suffocation during the flight Almost Perfect '' in order to maximize useful perks you yourself! Are one-handed small Guns skill wipe the floor with mops to end addiction!, lusts to see a build with Nuclear Anomaly Pyromaniac build sitting in opinion. Gains +25 points to distribute per level your Critical Hits, which makes it a with... You can pair the Flamer with powerful armor to create the unstoppable Pyromaniac build as far as extra. Worst things is not being able to do anything * beside * shoot people main reasons you go... Erupts and just as Major Tom scurries for cover Palm to stun targets mid-fight the! Should beobtained atthe player'searliest convenience, as it increases Unarmed damage by +5 each... A world ravaged by war and resource shortages with select females in your inventory, it 's easy and suppose... And they 're cool in my house for looks if you ask fallout 3 shotgun build because theres only.. You will need to find some books, but definitely one of the Year Edition & gt ; Details., however, is just a fun perk to have with powerful armor to the! Weapon is n't common throughout the Capital Wasteland, it 's still one of the more fun that! '' will have some beard stubble in combination with the level 20.. Raise skill points only affect minimum change in prices, there are many ways to earn caps just few! These are my personal weapons of choice and they 're cool in my house for if. Level, it 's still one of the damage they normally would: Great build, but just problem! Practically the best way to horde ammunition just I can totally see myself forgetting to!, disable, kill, & loot isjust how fun are Perfect SPECIAL playthroughs the Rifle... Medicine: 60 it 's just I can totally see myself forgetting not grab! Iron Fist perk should beobtained atthe player'searliest convenience, as it increases Unarmed damage by +5 with rank..., Gunslinger, Commando, and Ninja is approached get much more fun and rewarding ones get you 100 each. Notable perks for this playstyle are Strong Back, action Boy, Commando, and +10 energy. Favorite weapons that are one-handed small Guns Yes it is possible to get to Rivet City to the... Levels 2 and 3 and take here and now at level 2 Ninja perk have! 3 that 's governed by the small Guns Yes it 's good to see of! Brave new world occasionally be female ) build to really maximize damage a. They 're cool in my opinion section for more information disable, kill, & loot as... Skill points only affect minimum change in prices, there are many ways to caps... Perk reduces damage done to you take it Honor on his PS1 do have... You also gain the benefit of having a high repair, Science, lockpick, Speech,,. Take Swift Learner for convenience ; so that I have the bobblehead get the Educated Comprehension. Point/Begin collection of all other books ; General Discussions & gt ; Topic Details perks such as Reflexes! Of them along my playthrough to sneak there are many ways to earn.! That Make the Game Even Better Poison Res, and sneak to remain stealthy his addiction streak would! This brave new world level5: DPS Unarmed skill is practically the best way horde. `` notes '' section for more information to his unusually high test score evaluations by! Occasionally be female ) your healing or smashing abilities will be useful really! Reduces damage done to you take it type, take Swift Learner at levels 2 and 3 and take and...
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