), and concentrate your primary food where you want it. Detect Thoughts 5e Guide: When, Why and How to Use It, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. Burst Fire. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. You gain proficiency in any combination of any three skills or tools of your choice. And rolling dice for every single little zombie will get old fast. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. You can speak one additional language of your choice. Each Zombie has a variant type. The animals are hungry and scavenging. Equipment. Improved Critical. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. On a success, the zombie drops to 1 hit point instead. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. Most vehicles require fuel of some sort to operate. Once you have raged the maximum number of times for your barbarian level, you must finish a long . Instead, items and equipment are traded, with food being the common gold standard.. The GM sets the DC based on the magnitude of the horrific circumstances. Equipment. Travelers clothes and a hunting rifle with 10 bullets. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. It weighs 9 lb. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Bases of operation are not limited to residential establishments, either. Variant Zombies. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Hungry. You lose any leftover trade points that you dont spend during character creation. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Killing a necromancer that has raised ten zombies wont automatically end the spell that gave the zombies life. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. Otherwise, the fight would play out as normal. Determine Your Ability Scores. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature the zombie is grappling. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. | Basic Fantasy SRD. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. | Heroes and Monsters SRD Athletes have undergone extensive physical training. Automatic Pistol. Windows have an AC of 13 regardless of size. | Starjammer SRD Still, theres nothing that says your zombies cant get a bite attack that deals necrotic damage or have other skills that can do the same thing.Its important if you go this route that your party shouldnt be able to heal the damage right away without powerful magic. Zombies are creatures and are neither "a pile of bones or a corpse", so they are not a valid target for the spell. The zombies count as difficult terrain. THESE are your big boys. Equipment. You lose any leftover trade points that you dont spend during character creation. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. The creatures flesh decays. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. Athletics +3 Damage Immunities poison On 10+, they do not gain that stack. Thanks to the collapse of civilization, most currency is nearly useless. Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Backgrounds and the Survivor Class are detailed further in Part 2 of this article. Even the most well-defended base of operations can find itself in trouble. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Similar to light crossbows, shortbows are martial ranged weapons. Charlatans have a way with people. They wont last as long as a zombie will in a straight fight, but they do have advantages. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Any weapons that are not listed are considered rare: Clubs. Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. On a failure, it contracts Necroplague (see section to the right). This action uses 10 pieces of its automatic rifles ammunition. Medicine. How to build challenging encounters against a Zombie. Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Tool Proficiency. Not to mention that the mob rules are meh at best. Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. Equipment. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. 3-4. The leader makes two melee attacks. Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. Pro subscribers can copy pages, characters, handouts, and now macros between their games. There is a 25% chance that one is injured or bitten. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. burned, frozen, poisoned, etc.). In addition, you have proficiency with Charisma saving throws. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. Observant. Plus you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. And you may not select a feat in place of an ability score improvement. Instead, all characters are human and they all fall under a single class: Survivor. You lose any leftover trade points that you dont spend during character creation. Attack. Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. Choose one of these skills. On a roll of 1, the herd leaves the area. The creature can add a d4 to its roll provided it can hear and understand the leader. You lose any leftover trade points that you dont spend during character creation. The band runs into another band of survivors, consisting of 1d6 survivors. Tactical Armor, Heavy. Bandits. Skill Proficiencies. Examples are included below: ZACS 5e is a dangerous world and survivors are not nearly as tough as traditional Fifth Edition adventurers. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. However, some of the actions work differently when taken against a zombie herd. A creature can benefit from only one Leadership die at a time. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. You gain proficiency in Charisma (Deception) and Dexterity (Stealth). Your proficiency bonus is doubled for any ability check you make that uses that skill. The typical exterior door is made of heavy-gauge galvanized steel over a core of rigid foam. If your hit point maximum drops to 0, you die. You gain proficiency in one type of artisans tools of your choice. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. Perhaps they have a one time use of a spell or other magical ability. Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. If you would like to support the GM Binder developers, consider joining our Patreon community. Hit: 10 (2d8 + 1) piercing damage. Here are some of the most common challenges the characters will face in ZACS 5e. Expertise. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 This lets them stay in the fight for one more round. Focused. The effects of the stacks are accumulative. Field of the Dead. Generally the way I run zombies is that unless commanded otherwise they will always try to move to and attack the nearest available enemy using a dash instead if their movement doesn't leave them able to attack their target. Zombie Source: 5th Edition SRD Table of Contents Attributes Zombie Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. 3-4. If this encounter occurs at the characters base of operations and the characters have made their presence obvious, 1d4 + 1 soldiers lead by a soldier leader attempt to get the attention of the characters if they cannot easily access them. To reach a foe below it, a zombie might step out of an open window. Perhaps being killed in one of those above manners negates the Undead Fortitude trait, while any other cause of death causes Undead Fortitude to kick in automatically without the need for a zombie saving throw. Special Attacks: A fast zombie gains the following special attack. Equipment. Roll20 uses cookies to improve your experience on our site. These are your knock-down zombies, capable of getting a player from standing to prone in one turn. Note: This has been prepared utilizing only the 5E Core Rules. Once you know your characters basic game aspects, you will need to flesh him or her out. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Equipment. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. No matter where the encounter occurs, the soldiers try to confiscate the characters weapons and gear and advise them to follow them back to their base of operations. You gain proficiency in Strength (Athletics) and Wisdom (Survival). 4 Change Notes ( view ) Required items. Making a first level character and you want to have everything already input. Card Text: Field of the Dead enters the battlefield tapped. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. | d20HeroSRD This site may earn affiliate commissions from the links on this page. You cant increase an ability score above 16 using this feature. Smooth Talker. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. However, a medical kit used to treat the wound requires only one success instead of ten. Skill Proficiencies. Subscribe to the Open Gaming Network and get everything ad-free! Second Wind. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Survivor Class. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Acolytes may be priests, pastors, or even guidance counselors. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. Expansion: Core Set 2020. You lose any leftover trade points that you dont spend during character creation. Throw some fun into the mix by having zombie elves, dwarves, halflings and other races. Shortbow. On a success, the zombie drops to 1 hit point instead. | ACK-SRD On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. Description Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. 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