It should be noted that Asvatthaman is fully immune to Mental Debuffs due to his passive, which can come in handy when facing quests with special gimmicks. Their NP itself notably removes buffs from the target before dealing damage, and inflicts Curse for minor damage over time. When Lancelot makes 20 Critical Stars for himself, he is likely to get all 20 of them. Her single target damage can be quite brutal as Kiyohime multiple strong steroids, including a self Buster buff and a DEF Down debuff, especially if she unleashes Buster Brave Chain. Courtesy of her naturally high NP level from being a welfare Servant, a Buster steroid from her Mana Burst, a party wide NP Generation buff and an Interlude that improves her Noble Phantasms damage, Lily is a decent Saber for farming purpose, especially for Masters who just start out. C0. Some servants are inherently stronger than others. Also, avoid GameWith and everything below it. All in all, MHXA performs well as a boss-slayer of all Classes, and further gains skill upgrades to improve her performance. In addition, he has a powerful NP Interlude to look forward to. Europa has a mixture of both damage and defensive options throughout her kit. Furthermore, Nero Claudius is incredibly durable, allowing her to be a highly effective last man standing Servant for difficulty content or even solo content all on her own. He does not benefit much from the Buster or Quick effectiveness boosts, which makes two of his skills only marginally effective. Her NP spam potential, especially under the influence of Quick Performance buffs and good card draws, is excellent and her own 3-turn steroids ensure each NP in that 3-turn window seriously hurt. Meanwhile, his Ruler class leaves him without class advantage for most of the content, often making his damage and support inferior to full class encounters. Thus he fails to carve out a long-term niche for himself once a Masters roster becomes more developed. This variant of Anne & Mary uses its low HP gimmick to enhance an already solid kit. Her effectiveness is tied to her team line-up. Her own NP5 damage sees her comfortable at the top of the Archer ST damage pyramid, but her main direct damage steroids are rather short-lived even if they are backed up by an amazing combination of passives. This Guide will list CEs that are generally not worth keeping around for long term use, as well as CEs that you should definitely keep and potentially power up to level 100 if you are able to. I might pass Kama just because I dont often need a single-target Assassin. Her problem is mainly one of numbers, and Assassin of Paraiso is desperately in need of an NP Upgrade to shore up her performance. Welcome to r/grandorder, the hub of all FGO and Type Moon related content. Her limited utility such as Ignore Defense, Curse and Buff Success Rate down are also too niche to be of use on a kit that does not deal a lot of damage. Her kit is solid, and her uniqueness in class and utility combine to make her a solid Servant. Triggering all effects of Imperial Privilege means relying on the Random Number God, and unfortunately, it is the backbone of her (offensive) skill set. Regardless, Archer of Shinjuku is a solid Archer who can consistently give a passable performance in most scenarios, but does not have enough of a true niche to shine above his more specialized competitors. Defensively, she has a self Invincibility skill that comes with 100% buff removal resist, which can help circumvent buff removal-before-damage NP effects. Of course, outside of farming Astolfo still has a kit that is downright ghastly. The lack of survivability tools enforce this even more. She serves excellently as a slayer of Berserker bosses, drawing attacks to herself from allies with invincibility, while being decently durable otherwise thanks to class advantage. Her 10% NP absorption effect from party members can be somewhat awkward to play around, although the coverage of her kit and her capability as a farmer is undeniable, and she makes for an excellent addition to the roster. His NP gain is further enhanced by his ability to use stars (star absorb skill), and the standard Independant Action allows him to deal huge amonts of crit damage. She is capable of obliterating most targets in one go, especially if she has top tier offensive supports like Waver or Merlin catering to her. Karna's third skill provides some measure of support as well, being an ally-targetable 20% NP charge that also gives the target 3 times of Debuff Immunity, which can be invaluable in certain fights. Her kit provides a comfortable coverage of various effects, while at the same time none of them are particularly standout on their own. Bennett Support. Her NP is also capable of inflicting Buff Block, which can prevent enemies from gaining an otherwise nasty buff. A somewhat specfic CE which provides both damage Divine servants an NP charge, which in . She has self buffs for Arts, Star Gather, and Critical Strength, albiet all of which last a single turn. She also has HP regeneration, NP regeneration, debuff immunity, NP drain, and a self NP charge of 27%, rounding out her kit of mostly selfish effects. Naturally, her double dose of upgrades will noticeably improve her performance, expanding her support to Buster Servants in addition to her Quick support, as well as grant her a large teamwide Critical Damage buff on a short cooldown. Note that her third skill will cause her to lose her defensive buffs gradually over turns. His Calm and Collected skill also enables any Master access to a good 30% NP charge which proves invaluable for farming during raids or even farming in general. In fact, she is usually capable of spreading out her buffs and NP across two turns for back-to-back devastation. She requires specific setups to use correctly, and is not always the best pick for an encounter, so she does not quite make the higher tiers in her current form. However, in most scenarios she is not the optimal pick damage-wise, dealing and receiving neutral damage in most scenarios due to her class typing. Additionally, she has a small NP Gauge charge and a self NP Gain buff, along with a 3% NP gauge per turn passive, which all help support her looping capacity. Mori Nagayoshi touts a unique kit as a 3 star ST Buster Berserker, having a self-sacrificial kit with notable critical performance with self Crit Damage and Gather Rate buffs at decent values. She also comes with an ever handy 50% NP Charge, giving her quicker access to her NP. As his deck is heavily Buster-centric, his NP Generation (let alone his Star Generation) is also rather restricted, despite his excellent Extra card. He plays into quick and critical centered teams as per his command deck and Noble Phantasm. His third skill gives him the ability to apply Roman trait stacks when landing a critical hit, while buffing his own Buster performance and Star Gather Rate. After applying damage, the NP will also provide a decent sum of Crit Stars, which can help improve the critical output of the party. She also can buff herself and "Loved One" allies' Arts and Buster performance, which is a relatively common trait among Male Servants. Generally, their specializations may be more rare, or they may not necessarily be a choice pick in all occasions, but still find value outside their niche. Her basic skill values are also lackluster, while their effects are disjointed enough that Medusa suffers an identity crisis in the sea of strong Lancers until her NP damage takes off. Note:After his second Rank Up (February 2022), Caesar's potential NP Damage is incredible, competing in damage output with even 5* rarity Servants. Her skill set is quite vanilla and even as a farmer, her spot is often usurped by lower rarity Servants like Eric Bloodaxe or Spartacus who occupy the same niche but demand fewer resources. Still, she is not perfect. The crowning element of his kit is his Noble Phantasm, which grants himself Invincibility, Taunt, Critical damage boosts, an ATK boost, and a Critical Star gather rate boosts, making his subsequent hits highly damaging while protecting allies. She excels most in the correct party compositions. Her ability to remove defensive buffs further bolsters her utility in a wider variety of encounters, making Erice a welcome addition to the roster. I would think that Achilles belongs in somewhere in the A section because he's an absolute beast in Quick attack, and his NP is pretty great when you're wiping out a crowd of enemies (well I guess Casters in particular), How can raikou be that low? Arguably the rarest Servant in the game, Angra Mainyu is not an unfamiliar face to most fans of the Fate franchise. Thanks for sharing the link! Fans of Jeanne d'Arc,dolphins, whales, and other aquatic mammals alike will find her an asset to any Arts team. She also can provide an NP Overcharge buff to an ally of choice at the cost of 1000 Max HP from her target, which also heals herself. Romulus is still decent as a filler for AoE damage against Archers, but due to the abundance of AoE Lancers in the game, he is quickly sidelined as Masters increase their Servant roster. The Quick boost also increases NP Gain, and in turn, NP refund for Quick-type NPs, which enables. Paracelsus's claim to fame is his 3-turn NP Gain buff that he can provide to an ally of choice, with a value of up to +50%. While he does not have a particularly powerful niche, his performance independent of team setup and his consistency in both surviving and dealing damage land him a well-deserved spot in Tier 1. While she can also be used offensively, her lower NP damage and lack of critical absorption leaves her in an awkward spot, where her QQABB deck compromises her mainly supportive role. While Chloes intense focus on Arts cards does make her particularly susceptible to poor card luck from her 2 more-or-less useless Quick cards, Chloe's ease of use and usefulness to snipe targets with her NP make her an exceptional addition to any Master's roster. Still, her various demerits and difficulty using Galvanism optimally at NP1 hold her back a bit, but she's a stellar Quick Servant that will only see her performance become stronger and stronger as better Quick supports arrive. Drag and drop items from the bottom and put them on your desired tier. Her Buster AoE NP will buff Buster effectiveness and Crit Strength for all allies as well (although after damage), which can further enhance both her and her allies' damage output. His skill set does not particularly counterbalance these downsides either, as Mental Corruption and Siren Song have almost zero impact in most circumstances, and his remaining skill, Innocent Monster, doesnt improve his own offense much and actively worsens his defense. His main purpose in the long run is his evenly distributed AoE damage that averages higher damage per target than Eric - who instead can deal more damage to a single target. While these weak points do not trouble her during Challenge Quests, they make her use for more standard content more limited. As an overall package, Beni-Enma offers a great deal, and will fulfill the role of a Single Target Saber while covering many niches at the same time. She has her signature hit count increasing skill, which affects Arts cards only, while also boosting her NP Gain a respectable amount for three turns. Defensively, she has a Guts skill, a 1-time party Evade, and a very minor party HP regen that mostly offsets Curse damage. However, aside from her farming potential with her Noble Phantasm, Medusas overall damage output is quite mediocre. Masters need to rely on some clever card chains for his Quick and Busters cards to salvage his NP, or stick him in a complete Arts team. Sitonai is the less common Alter Ego class, and primarily is a single-target Arts damage dealer. He is extremely reliant on getting off his Noble Phantasm as soon as possible, preferably with high NP level and Overcharge to further improve his massive damage potential. His kit consists primarily of selfish buffs: Arts, Buster, ATK, Crit Strength, and a burst of Stars. Her NP gains bonus damage against male targets, which stacks multiplicatively with the various offensive buffs and class advantage. Whether his focus is high critical damage, a side-dose of team support or intense anti-Demonic NP damage, Rama can do any combination of them at the same time. The de facto Avenger slayer in the game, BB is the only member of the elusive Mooncancer class for now. In addition, their lack of defensive options is particularly troublesome for a kit with such a high risk / reward playstyle. Otherwise, the rest of her abilities buff herself, including Buster, Arts, Crit Star Gather Rate, and Anti-[Demonic] special damage buffs, helping to increase her damage output. Some essences can also be used to reforge the affixes of rare equipment. Arguably, her one saving grace is that she still can provide a 30% immediate NP charge on demand, although that alone has many alternatives, making Miyu more of a novelty Servant sorely in need of a skill or NP upgrade. He functions as a very straightforward, damage focused AoE Buster Servant in a class with steep competition. C0. Tier 3 terms are specific to grade level and subject area. These Servants provide very good performance in their ideal encounters. Pre-upgrade, she provides a party DEF boost, 10% NP Gauge to all allies, and an additional 20% NP Gauge to a single ally of choice with the added bonus of a sizable ATK boost, at the expense of her own ATK (which may not necessarily be a bad thing, since her primary role is not offensive). However, making him work requires a lot of effort, both in terms of material investment and a supportive cast. Xiangling Sub DPS. He is capable of granting a multitude of buffs to allies, although several of his buffs, including NP Gauge, Crit Damage, and Star Drop Rate buffs are restricted only to members of the Argonauts. Their single target Buster NP post-upgrade at NP1 will outdamage even NP5 Servants of lower rarity, such as welfares, with its 3-turn DEF debuff that applies before damage. Needless to say, both gimmicks are particularly hard to utilize and require some very specific team compositions to pull off. His ability to help the entire team survive enemy NPs via his Attack Down debuffs is a unique commodity that few Servants possess, let alone such a high damage Servant. She also has a plethora of buffs and has amazing survivability thanks to both healing and Invulnerability on demand. Her freakish NP gain and Vampirism C then helps to set up the next blood-bath. In addition, many bosses resist, cleanse or otherwise circumvent his Attack Down efforts. Her lower HP pool lends to her Berserker class fragility, however, and although this is somewhat mitigated by her Evade skill, which gives her 1 time evade that refreshes each turn for 3 turns, she can still meet an untimely demise if focused or from an errant critical hit. In addition, her critical prowess are only unlocked if her allies generate the critical stars she needs. Overall, I like this new list. Still, with Quick supports becoming more widely available, Tristans damage does not have to be a large problem. His survivability is also quite poor, as he possess no hard survival skills, has low HP, and his main defense tool is tied to one of his offensive skill. Overall, he may not be the first choice for Berserker damage dealers given the difficulty of navigating his kit, although he can be effective if a team is properly built to accentuate his strengths. Gilgamesh (Caster) is an effective blend of offensive support and AoE Arts spam that just ends up working spectacularly. Additionally, her NP will clear debuffs from all allies and provide a three turn ATK boost that scales quite well with NP level. While packing a highly similar skill set to his Fate/Stay Night counterpart, Cu Chulainn (Prototype) is a lot more well rounded. Her strong Charisma buff also allows her to improve the Attack of allies with Divine trait for a nice 40% for 3 turns, giving her some non-niche uses as Divinity is one of the most common traits. Arjuna has a relatively poorly optimized kit. His Noble Phantasm, while highly useful in generating Critical Stars and debuffing enemies, also does not hit particularly hard. A strong offensive ST Saber all around, Rama has a handful of niches to make himself useful in a team. Still, Hokusai's potential damage (especially against Human attribute opponents) makes her a very strong pick for most mixed class (Challenge) Quests, as all her steroids will then provide enough damage potential to offset any lack of class advantage. Nobukatsu is yet another bronze Servant in the roster whose NP results in their own death, which comes with its own benefits of making room for another Servant in the backline. For starters, her chance-based Imperial Privilege is heavily dependent on RNG, making her performance less consistent. He slots very well in Arts centric teams and has extremely high synergy with Arts supports, although outside of that context his performance is not as spectacular. Asagami Fujino is another strong entry into the Archer class, providing Buster-type ST damage with decent critical potential. Despite these shortcomings, it is possible for Masters to make her work, and the gimmicks of her kit can be fun to see in action. A mix of mostly wave clearing and some Debuff-centric Support, Anastasia is a versatile Caster that can fit well in almost any type of Arts set up. Frankenstein (Saber) packs both strong base NP Gain performance, good hit counts and an utterly amazing NP Gain boost. With enough stars and maybe Merlin buffs she can deal absolutely disgusting amounts of damage. Event Craft Essences are separated into 3 general status categories: This Guide will list CEs that are generally, around for long term use, as well as CEs that you should. Nobodies going to seriously debate K-scope. She also has access to an Invincibility, but its shared cooldown with her large and only Buster steroid does make using it a bit tricky on more difficult nodes. I cant tell if this is just for farming or if its also considering CQ (rip not being able to read Japanese) Id it also considering CQ I can see why arjuna alter is so high then other then that idk, Also for bryn being higher then other lancers being one of the few st lancers with a battery now helps. Her NP provides both Curse and increased Curse Damage effects, which alone tend not to too remarkable in most applications. 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