for their prayers and support during my "days in the financial desert" and for always being there with me, as brothers. Go back to heal if you need to, then continue on. Because of this, I recommend focusing primarily on physical attacks, like Additions or D-Attacks. The left analog stick allows you to move or choose a command. If you answered all the test questions correctly, you will receive the Psych Bomb X, an awesome multiuse item. Armor is broken down into the categories of Headgear, Body Armor, Accessories, and Footwear. Take either path to come upon a large palace, where Meru gets separated from the rest to encounter her challenge. The Windigo does not have a low Magic Defense, but some magic attacks from Haschel's Dragoon lineup may be useful as well. Go to the Barrens, through them, and on to Fletz. Before you can leave, a soldier from Bale stumbles into town, prompting Lavitz to lose his cool because King Albert has been taken. When Imperial Sandora attacks Bale, Basil's capital, King Albert offers himself up as hostage to ensure that no people will be harmed. Go through the doorway, following the little girl. Under the fate determined by Soa. Time to stock up on items and weapons, and let's not forget those last few Stardust. Go into the corner for a Healing Potion and go over the bridge. And as always, be sure to save. Unfortunately, this soul is being manipulated by a "demon," and runs away. Just choose the item and the character/enemy you would like to use it on. Get the chest for a Healing Potion and leave go back to Kaiser's area, but don't talk to him yet. Once those two are out of the way, you are free to focus on Fruegel. That being said, unlike the first Virage, it is actually highly beneficial to destroy the arms. Haschel's speed will be put to good use in this battle, as he can attack often or be available often to heal. This means she is all-around dangerous. But if you didn't, you might have to throw out a few Healing Potions. However, this battle is fairly easy, so it wouldn't be a big deal no matter who you took. Thank you for using this walkthrough!! Now go down the ladder on the far left. If you have this item equipped to one of your characters (hopefully a level 5 Dragoon), begin the battle by using their Dragoon transformation (not the Special, though). They throw Spark Nets, which can potentially really hurt, so be prepared to use a couple of those Healing Potions throughout this place. Go back out. Meru makes an excellent defensive player for this battle because of her Blue Sea DS Armor negating the Water-type damage. Then leave Lidiera. On the earlier levels, you have enough attempts to waste a couple to see which digits are included. This brings the battle to a close. However, if your characters stay in their Dragoon forms no longer than one turn, you can still use strategic and useful spells like Rose Storm, Moon Light, and Rainbow Breath. She has no Additions, but she is very handy with some magic items like a Burn Out or Spark Net. In addition, she has a high speed, allowing her to get in more attacks than others. I hope you find it very useful for places you may be stuck. In general, your characters start with Additions that are easier to complete; as they level up, they gain Additions that grow in complexity and usefulness. And be sure to save. Go back out and make to leave town. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. This is all wonderful except for the fact that his Magic Defense is almost nowhere to be found. Once again, Spirit Cloaks on magically weaker characters is beneficial. You go in at full health and use your heavy Additions, maybe some Dragoon magic, trying to whittle down the enemy's health. There's a chest at the top right that contains a Burn Out. Head out of this cave, then go up, right, up, left, up, and up. Some are more manipulative, using items to control the battlefield. Having Meru in your party is a good idea at this point, since she has a good healing spell and she's very strong against both magic in general and water in particular. The trick of this room is that the floor is invisible. Coolon landed at the bottom of the Divine Tree. Because of this, it's probably beneficial to start out the battle with a powerful (preferably Wind-based) magic attack thrown by Rose or Shana. Just above this are the two shops (item shop on the bottom and weapon shop at the top). Confusion is, in my opinion, the worst problem you can get. See those big red flowers? Follow the path until you are interrupted by some dialogue and moved to the next area. Open the chest to spring a trap, which makes Dart go on a roller coaster ride to get the numbers you need. With his final act, Lavitz opens the way to the Signet Sphere. Battle Prep: Make sure Meru has the Blue Sea DS Armor equipped, and give her defense boosters. As soon as he hears this, Dart rushes off to rescue her, and they are both instantly swept up in a great adventure. Use the next rock and the next. But this is what we're trying to avoid. Follow the chain of teleporters and you will enter a new room. Afterwards, move forward, and ascend to the Moon. You want your party to be as fast as possible. Her two major fallbacks are that a) she has very low Hit Points, and even using items doesn't help as much as I personally would like, and b) you have to make it through the entire game before you get her final weapon - right before the final battle. Just go across to the other lift. Now go all the way back to the first path you came to that was originally blocked. A report comes in that the Seventh Fort is under attack by the dragon and the party decide to confront it as Dragoons. Chapter 1: In Bale in the house to the left of Lavitz's, Chapter 3: In the entrance to Deningrad helping a man. Part 2: Go through Teleporter 2. After the battle, the namesake of the Shrine, Shirley, appears and challenges the party to see if they are worthy of possessing the real treasure of the Shrine: a Dragoon Spirit. Of course, using any Wind-based attacks is a good way to go, especially a Spinning Gale. The "Morph" option lets you change whether your Dragoon transformations are shortened or normal. One piece of advice for that particular piece of magic: if possible, use it toward the end of your time as a Dragoon. Last time I played, I destroyed Kubila and Vector with just the Psychedelic Bomb X combined with a Power Up. Hop over the rocks and check the gold statue that says, "Statue facing front." In the next area, get the chests - top one, Broad Sword; middle one, Spear; bottom one, 20 gold. Do this by going through the door in the back right of the throne room and then going down the ladder. This is when the battle really begins. Approaching the platform causes the bridge to crumble the first two times you do so, and then on the third you can move on. This room contains an item and weapon shop, and a peculiar statue of the Archangel at the top right. It says "Statue facing left." When the Virage gets to around 2 lives left, start putting your guard up, regardless of how you were playing this before. Sit back and enjoy the ending--you've earned it! You'll enter a part of the moon, then you'll seem to be inBale? Using Sun Rhapsodies will extend his power with the Divine Dragon Cannon. This is usually very battle-specific for me, as well as character-specific. Go north to the next area, where the party discovers not only the dragon, but a Dragoon as well. She asks each character a series of questions to do this. Boost physical defenses and HP as much as possible (see here for some items to help with that). However, Kongol has learned from his mistakes. One thing to note is that the battle doesn't always begin at the beginning of the round: in other words, sometimes the battle will open on Kongol's turn, even though he has a speed of 30 and Meru is also in the party with a speed of 70. The first, against Emperor Doel, is very easy. Battle Summary: Rose is a fantastic character. Battle Prep: Prepare yourself for a battle in which the enemy has strong physical abilities. On this little path, hang tothe left until you are prompted to press X. The top right-hand corner displays what pieces of armor he is wearing. Disclaimer: the chests found in this location are all empty except for the ones at the very end. You'll win a Frozen Jet for this battle. Also remember to use Rose Storm occasionally, or perhaps Gaspless (although I recommend holding off on that because of Albert's low magic attack). In addition, Shana will be very valuable here for her Light magic; this might be a good time to level her Dragoon up. Battle Prep: This battle prep is much like the last one. Small items scattered across Endiness, luckily only in the very places you'll visit, have the power to grant any wish if they are all gathered together. Or what's left of it. Now go in the bar, where the barmaid offers information. This battle requires little strategy. Version 2.1: First version to be formatted as a formatted FAQ on GameFAQs. Downstairs on the left is an item shop, and to the right and up the stairs is a weapon shop. But in the fight against the Urobulus, I usually equip Shana with a Poison Guard because she has the lowest health and can still attack the enemy even when it crawls up into its hole. To the left is a chest with a Total Vanishing. You are forced to fight the two Hellena Wardens first. Save again and fight your way back to the entrance. Then go back down and hop in the boat and let it take you around town until it stops. This battle technically isn't won by just eliminating the opponent's HP, but rather by Miranda actually handling the situation verbally. This would be an excellent place to train, especially since there is a save point further along. He's also very slow, but Bandit's Shoes or a Bandit's Ring are great for that. But, a few are worthy of note. Take the teleporter, get the chest with a Healing Fog, then take the other teleporter. If you have a Power Up, use it on Miranda in this battle right before she uses all these powerful magic attacks. He has a really poor magic defense, so some precaution is needed against more magical enemies. Personally, the Windigo has never been alive long enough for me to test this theory, but I believe after about 3 times the Windigo dies, regardless of its remaining HP. Battle Prep: Upcoming is not a boss battle, but it may still be helpful to equip some of your characters with Stun Guards or Magic Ego Bell. For every ten Stardust you give her, she'll give you a magical item: The first four items are special and rare Accessories that are handy in battle. Albert is my favorite character and I'm already partial to him. However, if a character gets 200 SP or more, it becomes a huge risk to use that character's Dragoon powers again. Go up the stairs, but ignore the front door. Go back down and down and take the other teleporter on the right. Go up into the Chamber of the Sun. If you chose to boost her magic attack, this will undoubtedly do a decent amount of damage. Any Dragoon Magic that Dart has available to him right now will likely do less damage than any of his other attacks. Choosing Characters: In this battle, it is simply not easy to single out two people who are better suited than everyone else. Putting in "689" and getting an ellipsis as feedback is almost useless. And the Lloyd shows up and starts a fake boss battle that ends badly for him. Follow them on up (to the right is a chest containing a Meteor Fall) and into the next area. Inside the actual nest of the dragon, take a nice gulp of that water by pressing X to heal your party. I've died facing them before when I was unprepared and went about it the wrong way. Unlike later Virage, no one body part is really worth destroying. Instead, focus on using Additions and D-Attacks. Battle Summary: See Lavitz. A good training technique is to train until each character has that last Addition. Go further down into the glacier. Of course, this all depends on your level, skill, Additions, and strategy. Then his core will be exposed. In this screen, head down over the log. Make sure Dart has decent magic defense boosters, or perhaps a Sage's Cloak. Jump onto the tree. The king tells you to go to Donau, where you will ride the Queen Fury to Illisa Bay, chasing Lenus. In the next area, Dart and Rose have a touching conversation. After the battle, speak to each of the party members about Shana and move on, leaving the Valley of Corrupted Gravity. In addition, you have no possible elemental advantage. Battle Prep: Make sure Miranda is well equipped for a battle, giving her all your best equipment. Go over to the white spot and press X. He has a decently good attack and speed, though, and he has some really amazing and fun Haschel's Additions. This is your basic physical attack as a Dragoon. We recommend simple attacks. After that battle, continue to the next screen. When the town of Seles is attacked by Imperial Sandora, Shana is captured and taken away to Hellena Prison. Continue up and then take a left. Genre: Role-Playing Japanese-Style Developer: SCE Japan Studio Publisher: SCEA Release: June 13, 2000 74 Game Trivia The pre-rendered maps and cutscenes take up the majority of the game data.. Exit the glacier through the top left exit. After three tries, the bandits give up, and another stronger bandit comes to pick a fight. If you're going at them one by one instead of mass genocide with Miranda, start with Selebus, and then move on to finish Kubila as quickly as possible. Go up. He's not that difficult. This triggers a boss battle with Lenus and her sea dragon. In this case, I recommend destroying the arms again before moving on. Fortunately, the Grand Jewel seems to like using Wind- and Light-based attacks, which helps out Albert and Miranda substantially. Fire Bird also has an annoying habit of diving into the lava and bringing back four fiery balls that he uses to attack the party. Equip Albert's and Dart's strongest Additions that give little SP (provided you can complete them comfortably). There's a short conversation that moves you to the next screen. Grab any of the teleporters to move on. Save your game. Now head all the way back and go through the first doorway to the left of the one you first came in. Keep this in mind as you go through the game. If I'm going into battle against enemies with high Magic Attacks, like a Virage or the Grand Jewel, I have found it immensely helpful to equip him with a Spirit Cloak, which gives him a 20% chance to avoid any magic attack. Moving on from Regole's spirit, go into the next area. At the bottom, check the metal basin for a (2) Stardust. Hop in the boat, and when it asks you to get off, do so. Take the next teleporter. Now go back and to the left. Head back up and out the back of the house. Boss: Indora (Earth) He has more hit points, but he also has lower defenses so that you can defeat him faster. It is difficult to determine the exact number of total SP needed to level up each time, but the number increases with each level (stay tuned as hopefully I will be able to calculate that eventually). Because of this, having your various DS Armors equipped may just save your life in this battle. Emperor Doel is waiting on his throne, a little bit power-crazy and ready to kill the entire party. Use Meru and Miranda for magic attacks, since the spirit has a relatively low magic defense. The latter option will likely yield a faster battle, while the former will offer more opportunity to level up Additions. Like I said, this may not be accurate 100% of the time, but it seems to be a fairly reliable way to tell. Go into the house on the right and check the items near the entrance for a (1) Stardust. Poison can also affect a Minor Enemy, and does so in the same way. Head back out. This is a good thing, sort of, because Dart is the one character that is always by default in your party and (almost) never leaves. This means that all the Grand Jewel's already powerful attacks to do much more damage, and all your Dragoon attacks are effectively useless. Fester invites the party in and tells them of a connection between the Moon That Never Sets and the Black Monster. The one to the bottom leads to a Healing Rain. After the greeting, move forward and choose the left path. That's where the teleporter to Zenebatos is. This guide leads you around the towers in this order, to the left of the entrance. (For the characters recommended below, focus on magic defenses.) Just batter her with Additions and you'll win quickly. Follow the left path to reach the bottom. Fire and Water are strong against each other, as are Wind and Earth, Dark and Light. If you wish, and if you can afford it, go to Lohan and pick up some Legendary Armor and Legend Casques. Healing Calamities can be a tricky thing in battle, but the thing I always keep in mind is that Calamities can be cured either with the appropriate Purifier, or by transforming into a Dragoon. Confusion does not persist past the end of battle. The Legend of Dragoon: Gameplay Walkthrough #62 Ita Ciao a tutti ragazzi bella li e ben ritrovati sul mio canale! Your play style may be different, but unless you didn't take any time to train up your characters, you'll probably spend most of your time going on the offensive. Afterward, go down until you are interrupted once again. It lets you out in the Mininto world. Before you is a long conversation, in which you must choose to discuss every single conversation option to move on. Go back to your boat and leave. Battle Prep: Equip either Haschel or Albert with Bandit's Shoes or Bandit's Rings. Martel appears in one place each disc or chapter: Note that you cannot trade Stardust with Martel until you encounter her in each chapter, and after leaving Death City Mayfil, Martel cannot be accessed at all. You can't continue all the way up yet, so follow the path to the right. When the shield appears, the best thing to do is go on the defensive. Here the party finally meets the strange Emperor Diaz, and they find out three (count them, three) shocking truths. They sell Recovery Items, Attack Items, and other items. For slower characters, consider Bandit's or Dancer's Shoes. Try Lavitz/Albert and Kongol. It is well worth the time and effort, if you are patient enough. Your saving grace for this attack is that it has to take time to charge before it can fire. Training Tip: As is the custom, since there are Rock Fireflies and a save point nearby, this is an optimal place to train. Go up like you did last time and continue through to the next area. Finally, equip Talismans to one or more characters, and save. Unfortunately, Haschel is strong enough to almost bring down the entire ancient ruin on top of the party. Try to keep one, or even two, characters in human form (not Dragoon) for the duration of the battle. The strategy you use in this game will depend most heavily upon you and the type of player you are. However, you probably used up your Accessory slots for other things, so use Angel's Prayers whenever you need to. Go down to the bottom and speak to the man behind the counter. Battle Prep: Equip your characters to withstand magic attacks as much as possible. If you would like to use material from this site, please contact the author of the material in question. It is signified by blue skulls floating around the affected person's head and can be cured with a Mind Purifier. This combination should deal some decent damage. 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